The WC Saga team has started a push to wrap up its capital ships as it makes progress towards an 'alpha' build. They've taken inspiration from Feng Zhu's concept art developed for unreleased Wing Commander games. They've released shots of the Kamrani corvette featuring their most updated Kilrathi textures.
It’s time to introduce our Kilrathi capital ships. Scooby Doo from the team explains the process: "Like everything in game development, designing capital ships is always more difficult than it sounds. As a team, we had a long discussion regarding the overall look we wanted to create for our ships. We went through every available concept art from finished Wing Commander games and also from the art associated with the unreleased Wing Commander games. We found the artwork by Feng Zhu were particularly helpful."
Normal maps came into the picture a little after that. This is one of my personal favorites. Basically, normal maps are used to greatly enhance the appearance of our low poly models without using more polygons. This technique allows us to create highly detailed, impressive models with very small impact on performance, allowing Saga to look and play great on a wide variety of machines."
As our first demonstration of the results of our work in this area, we would like to introduce our version of the Kamrani. The Kilrathi’s obsession with hit-and-run strikes and wolfpack tactics is manifested in their most recent corvette model. Its combination of offensive anti-ship missiles and high speed enables these corvettes to attack Confederation convoys before they have adequate time to muster a counterattack. Even though the Kamrani is lightly armored, this corvette is well protected against fighters with its multiple turret configuration.