New TacOps Game Starting Up Soon Share on Facebook Share on Twitter Update ID

Ironduke is starting up a new online game of Wing Commander Tactical Operations, and now's the time to sign up to play. TacOps is the board/role-playing game that he's been working on for the last year and a half. The previous virtual games have helped improve the rules quite a bit, and everyone involved had a ton of fun. Players email/PM daily turn info to Ironduke, and there may be special IRC sessions as well. Each participant is also invited to role-play their character at the CIC Forums while the game is in progress. Check out the play-by-plays for the most recent adventure at Crius.net here. An updated version of the 0.14 rules manual is also available here (25.7 megs zipped PDF). Contact Ironduke right away if you want to get involved in the next game - it's scheduled to start Monday! Here are a few more details.
There's a total of 7 PBM players right now, which makes me think of a game of 3 Confed vs. 4 Kilrathi players (due to the underpowered Kilrathi fighters).

I'll start to host the new game on March 17. If you're new to the game, please be sure to send me your email address (preferably via the board's private messaging system)!

I also need to know on which side you'd like to play in the upcoming game (Terran/Kilrathi). And last, but not least, here's a selection of scenarios that came to my mind or have been proposed. Please choose the one you like best!

  1. Asteroid Ambush: A Kilrathi and a Terran fighter patrol clash in the middle of an asteroid field. Restricted to light and medium fighters only.
  2. Capship Arena: This is a pure fun game: One cruiser in the top left edge of the map, the other one in the bottom right edge. Free choice of any fighter or bomber, as long as it belongs to your faction. If you're destroyed, you get to choose a new fighter. The team destroying the enemy cruiser first wins. Since this is of course an allusion to the "Capship" mode of the great Wing Commander: Arena, be warned that random upgrades might pop up...
  3. Destroyer Battle: A Confed and a Kilrathi destroyer engage each other, while their fighter escorts battle it out. This game requires one team leader per faction who takes direct control over the capship. No torpedo-carrying fighters allowed.

I'll probably announce the IRC game(s) one or two days ahead. I'd suggest simple dogfights with no more than 4-5 light or 2-3 medium fighters involved. Could be difficult, since I'm not in the US time zone, but we'll see if it'll work out nonetheless.


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