Based in Austin, Texas, Koster is widely considered an expert when it comes to the design of massively multiplayer online games. He often participates in event panels and maintains an active blog that focuses on the nuances of the genre...Mr. Koster also has a personal website at raphkoster.com.
Prior to joining SOE's Austin studio, Koster was part of the Ultima Online team at Origin Systems. In addition to Galaxies, Koster was instrumental in the development of EverQuest II at SOE.
Yes, it is true I am leaving SOE.
Why? Well, I’ve been here for gosh, almost six years maybe? It’s been a good ride, and I think we’ve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path — really, anyone who has been reading the blog can see that! — and while SOE feels it’s really cool stuff, it’s just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. It’s all quite friendly, and actually, I hope that I’ll work with SOE again in the future, because there’s a lot of wonderful talent here and a lot of cool technology, and a lot of friends.
So, sometime soon here I’ll be off on my own. Nope, no announcements about plans or anything. I don’t have a new studio in my back pocket, I don’t have a job lined up, any of that. And… we’ll see what comes. I’m thinking sleeping in next week sounds good.