Command & Conquer Generals Zero Hour Ships Share on Bluesky Share on Facebook Share on Twitter

EA's Zero Hour, the expansion to Command & Conquer Generals, should be arriving in stores around the world this week. While I loved Generals, EA's closure of Westwood Studios and movement of the C&C franchise to EA Pacific in LA produced some notable changes. Westwood was one of the few non-Origin studios to really attempt an honest run at live actor video cutscenes, and Generals completely stripped that. All you got to introduce the missions was a disembodied voice and picture of the globe. I'm happy to say that Zero Hour has improved on Generals tremendously. There are dozens of new units, upgrades, buildings and features to play with. These have been combined with nine actual character generals with strengths and weaknesses. The single player campaign is roughly the same size, and although basic, actual live actor video progresses the story between each mission. Graphics and AI have been improved throughout. It's practically a full game and not an expansion at all (though the original Generals is required). We play a lot out of #Wingnut, so stop on by if you pick up the game.


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