The latest news is up on the Unknown Enemy site detailing the latest developments and three new screenshots.
Wow, exactly a month since the last update. Still, though the amount of progress in the last month has been much smaller than before, we're not completely dead :).
So what has been done? Mainly, a bit of administrative work, like trying to sort out (with partial success) the source code from all our programmers into one coherent package. And of course, the same thing for our ships (with 100% success). Now if only I could sort out the mess that are our voiceovers, maybe we'll finally get somewhere. Oh, and you can see below a screenshot of the latest addition to our collection - a capship version of the Intrepid. The gray surface that you can see under the Intrepid isn't a part of UE though - just an experiment I was testing for KillerWave.
Meanwhile, Thomas reappeared yesterday after two months of silence - he won't have time to help much more with the missions (fortunately, there isn't much to be done on that front), but at least he's there to help us with WCPPas problems.
Also, thanks to HCl, we've finally been able to convert our splash screens into WCP without reducing them to 256 colours. That's the second screenshot below.
And lastly, those of you who check HCl's page regularly will know that it is now possible to play fan-made movies in WCP - a fact we're taking advantage of :). Since we are obviously limited by space (don't want the package to be too big) and time (we don't want the movies to be still in the works when everything else is finally finished), we'll only have a very modest 3-4 minutes of movies in the game. But hey, better than nothing :). Take a look at the third shot below, from a movie currently being made by Hadrian.