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GameKult has posted an interview with Erin Roberts -- who's still with Digital Anvil, and apparently working on FreeLancer. It's in French, so here's my translation... Thanks to LancersReactor!
Unfortunately, we could only see the combat portion of Freelancer, perhaps because this is the domain of Erin Roberts -- whereas the adventure portion is the work of his brother Chris. We have been able to confirm that the gameplay will be the same quality as Privateer, with a main plot and a mass of other missions. The player will actually be able to choice his methof od play (merchant, mercenary or pirate?). Although the main plot will lack the persistant online mode, Erin Roberts confirmed that new missions will regularly be added, and that it is probable that the offline game will profit from updates of this type. But lets return to the fighting: fast, furious and superb, with ships that are destroyed based on localized damage in the style of StarLancer and Wing Commander. The interface is simpler, and the entire vessel can be controlled by the mouse (movement, choice of weapons, targets, etc). The purists, however, will prefer the joystick.

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