TLR: Can you tell us a bit of the Team behind the game? We heard that you hired renowned resources like Terry Borst, Craig Mullins and Harald Bilker. The team must be pretty first-class?
JN: A game that is as massive and vast as Freelancer requires a lot of people's hard work. We have brought in artists from all over the world (Texas, Great Britain, Los Angeles, Korea, and the Ukraine) to create the unique look and huge amount of detail of the game world – we had writers from Hollywood, musicians and sound designers from all over the US and we ended up creating an all-new department here in Austin for our real-time cinematics (RTC). Some of the industry's most experienced people have been assembled to make this game: we have a healthy mix of veterans (from Wing Commander I-V, Strike Commander, Privateer, Ultima VI, Bioforge, Crusader and many other games) and talented and excited new talents.