DefianceIndustries has added a nice big toy to the growing fleet of ships in his digital TacOps game. He's deployed a Clydesdale transport so you can see how a capship looks on the board. I love the scaling here. It just makes me wish the whole thing was a real physical game - but this is the next best thing! Playtesting is getting closer, so continue to watch this space if you'd like to try things out yourself soon.
It's no small feat to just "add a ship" to the project. First, Defiance has to rebuild and customize a given model to fit right in the engine. Here's some great work in process shots generated as he put the tanker together.
Here's a quick update to the TTS version of TACOPS. There is a version on Steam for playtesting though it is currently locked down for my Steam friends only. But I'm pretty close to being ready to release the starter pack to the public. Maybe next week or two. I need to finish a few additional figures for it. I added the Clydesdale and spent most of my time this week revising the rules (which will also be available in the game). I left the content largely unchanged from the original, and instead focused on organization of the material, fixing typos, and adding missing rules (like mine fields, pilot ejections, critical hits, etc.). Feel free to look them over and let me know what you think.