WC RPG Branches Out Into Complex Encounter Maps Share on Facebook Share on Twitter Update ID

Despite all of the usual distractions that come along with the holiday season, capi has bounced back quickly in order to continue making progress on his WC RPG. A lot of the recent work has surrounding dialogue and text for his Kilrathi module's prologue. He's also been building deck plans for several ships and "encounter maps" to show how special events will unfold. An example of a crazy engine room scenario is seen here. Lastly, his take on the Kilrathi language has been updated slightly to consider some recently revealed bonus material from the WC Movie.
My great trudge through Chapter 2.1 of the Elegy campaign continues, though this past week I feel like I actually made some progress. On Monday, I was able to finish up the text of the Setup and Results sections of the Engine Room encounter, and began work on the Setup of the Elevator encounter, work which continued on Tuesday though it didn't see a terrible amount of progress then. I found myself in need of a quick re-read of a section of False Colors, specifically the part where Bondarevsky and company board the picket Wexarragh, are fighting their way towards the ship's bridge and meet resistance. Work continued with a relatively full day on Thursday, where I worked on the Setup section of the Bridge encounter and completed the Results section of that same encounter. Some work also took place on the dialogue of the mission epilogue on that day, and I also took some time to do a little bit of translation work. Finally, I completed the results section of the final encounter in the chapter on Friday.

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