The Darkening's Composer Interviewed Share on Bluesky Share on Facebook Share on Twitter

Square Enix Music Online has posted an interview with famous video game composer James Hannigan. He's been recently responsible for scoring music for the last few Command & Conquer and Harry Potter games, but one of his first projects was the in-game and theme music for Privateer 2: The Darkening. There's some interesting perspective on what new technologies were coming online in the mid '90s and how they've evolved into modern gaming music today. Check out the full Q&A here.
James Hannigan: I've been composing professionally for around sixteen years. After starting out intending mostly to work in film and TV, I was offered a job quite quickly as an in-house composer at EA in 1995, where I then spent a few years before going freelance again. I'd already cut my teeth in games before that though, alongside composing quite a lot of library music and little bits and pieces for TV. I gained some useful experience while at EA, working on numerous EA Sports titles, games such as Privateer: The Darkening, and others, plus I got to grips with various techniques for creating so-called 'interactive music'.

Chris: As a freelancer, you came to prominence working on titles such as Conquest: Frontier Wars, Brute Force, and the appropriately titled FreeLancer. Could you share your experiences on these projects and how they influenced your career?

James Hannigan: A few years before those, I'd composed for the Origin title, Privateer: The Darkening while at EA, and one of the producers of that had a lot of involvement with the formation of Digital Anvil. Martin Galway, the audio director at the company, got in touch and we went from there. As a teenager, I'd heard a lot of Martin's music in various C64 games, so it was really great to be working with him — and we've been in touch ever since.


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