Squadron 42 Shifts Into Indefinite Pre-Beta Phase Share on Facebook Share on Twitter Update ID

It's been more than fifteen months since we last reported on the progress of Star Citizen and Squadron 42, so as 2020 winds down I thought it'd be nice to check in and see how they're doing. It was just last week that Roberts Space Industries posted a new roadmap on the future of the games' development. We previously reported that the team was projecting the storyline campaign to enter beta late this year, but that will not come to pass. Chris Roberts has just announced that it's "too early to discuss release or finish dates on Squadron 42." The new roadmap shows elements like art and level design will continue as far as the projection goes into 2021. Chris has drawn parallels between Star Citizen and Cyberpunk 2077, which was in development for about 9 years before being released to a mixed reception, so there is clearly no rush to the finish line imminent. And with that being said, it'd been a record-setting year for Cloud Imperium revenue. At the project's seventh birthday, they were just shy of $237 million in total crowdfunding. That number has now jumped past $339 million, which represents a $100 million take in little over a year. Note that it took more than three years for them to collect their first $100 million. This is on top of 2019 being a record year unto itself, and the pace appears to have picked up 50+% in 2020. We'll find out soon enough what the next year will bring!

The new Roadmap is not meant to give people an early estimate on when Squadron 42 will be completed. We made a conscious decision to only show the Squadron 42 work concurrently with the Star Citizen work over the Roadmap’s four-quarter window. This is because it is too early to discuss release or finish dates on Squadron 42.

As I said earlier this year, Squadron 42 will be done when it is done, and will not be released just to make a date, but instead only when all the technology and content is finished, the game is polished, and it plays great. I am not willing to compromise the development of a game I believe in with all my heart and soul, and I feel it would be a huge disservice to all the team members that have poured so much love and hard work into Squadron 42 if we rushed it out or cut corners to put it in the hands of everyone who is clamoring for it.


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