Our future/ultimate goal regarding server management is the following, keep in mind that we are going to reach this goal only if we are going to have a great number of registered FlatPilots.
The player will have the option to play the game in single player mode where he will be flying on a free-flight mode, privateer like mode (with systems, space stations, ai traffic, pirates, militia etc.) and of course he could choose to start playing campaigns, not only one story but more just like the Quests and side Quests work in an RPG world.
Now, when he will be in multiplayer mode the game will work in the same manner but on a parallel universe like an MMO where himself together with other players he could join or create squadrons giving them the choice to play coop missions. We have also decided after some propositions from the ALPHA testers to also add a multistation mode (Broadsword pilot with 3 gunners for example).
The server management should work on the following logic. When on free-flight mode there will be at least one server used for this purpose. Now, for every new sector that we will introduce and if we have more than one servers in our disposal, we are going to use one for every sector depending on the number of the registered FlatPilots, their geolocation the server's capacity. If the population will increase in a sector we will assign a server on one or more quadrants of the same sector.
When the player will play a coop mission or a quick skirmish there will be given a list of available servers to choose from or to automatically get positioned depending again on the server's capacity and his geolocation.
Again, this is a rough estimation of our plans and we are open on suggestions, as always. :)