More Translations Complete, Kilrathi Pirate Base Looms For WC RPG Share on Facebook Share on Twitter Update ID

It's been a while since we've checked in with the Wing Commander RPG, but it should come as no surprise that capi keeps plugging away. Lots of work last month centered around wrapping up the chapter 2.2 section he's been working on and conducting numerous translations into the enhanced Kilrathi language he's designed. As progress shifts into chapter 2.3, there are some interesting plans afoot to sketch out the Demon's Eye Base. It's amazing how much thought is going into this, and hopefully some fans will really enjoy the detail when the Elegy of Sivar module is complete!
With the lexicon work completed, my efforts now turn to Chapter 2.3, entitled Bharg'Yi'nargrast'hra ("The Conquest of Demon's Eye"), where Bloodeye and company are scheduled to take the Demon's Eye Base from the Morgan's Raiders pirate clan. I've mainly been reviewing the notes that I have for that Chapter already as well as some of the text I have written for that Chapter up until this point. I'm finding that I'm having difficulty with this mission's design. I mean, I know what is supposed to happen, but I'm having a tough time figuring out the how of it; how will Bloodeye and company take the base? I have sought some feedback from the CIC community as well as from a local game designer's group. I am confident that I will be able to hammer out the difficulties I've been having soon and that work in earnest will be able to commence on the chapter in the very short-term. I still need to finish generating the stats of the Demon's Eye base, begin mocking up battle maps, and slice the Chapter's plot some more - the same things I've been needing to do with the Chapter for the past several months. My Plan for the coming week is to begin with the generation of the base stats and to at least come up with the basic shapes of the main locations of the station - of which I've identified 14 potential sites - which may help me to generate rudimentary battle maps. I suspect that building the battle maps may help me tremendously when it comes to slicing up the plot; I know it did when I was working on Chapter 2.1.

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