Sheppard still loves to play the Wing Commander games, except one thing drives him crazy: asteroids. He didn't want to just cheat his way through the space combat, so he's been determined to figure out a compromise solution. With the advice of a few fellow Wingnuts and some old editing tools, Sheppard managed to isolate the games' space rocks and neutralize the damage they do by slashing their collision radius. The specific coding needed is slightly different for each of the game executables, so he's created pre-patched files with the modifications already made. Note that these have been designed to work with the GOG versions of WC1 and WC2, although his method could also be applied to the pure DOS files as well. Grab the WC1 (270 k zip) and WC2 (460 k zip) .exes and copy them to your game folders. Don't forget to back up your originals before you overwrite! Read up on exactly what he did here: WC1 & WC2.
One of the most frustrating aspects of the original Wing Commander series was the asteroid fields. They seem to have been put in solely for nothing other than to lengthen gameplay via frustration. I could slowly navigate my way through them with patience as a twelve year old...but the thirty-something me can't stand them anymore. So, without further ado, here's how to adjust the difficulty of asteroids in Wing Commander.
Note: Does not prevent collisions with Ayer's Rock!