The old Gemini Sector RPG recently transitioned from a classic MUSH style to a message board format that's a bit easier to combine with people's busy schedules. Iceblade has now set up a dedicated website to provide (prospective) players with background information on the storyline, active characters and NPCs. The new website also describes in detail how the combat system works, and visitors can read through RPG session logs to get the feel of the game. Or jump right into the RPG's forum here!
In the distant future, mankind is locked in a deadly war...
The year is 2659. War between the Terran Confederation and the felinoid aliens known as the Kilrathi has raged for twenty years, with no end in sight. Seeking to break the stalemate, the Kilrathi have launched a surprise offensive through the edge of Terran-controlled space in Gemini Sector. A tenacious counteroffensive has pushed back the first wave of the Kilrathi assault, but a second wave has washed over Confed's forces and placed the Majestic deep behind the frontline. For the pilots and crew of the Majestic, survival is not the only goal as the current circumstances offer them a prime opportunity to cut the Kilrathi offensive off at the knees.
Based on the 'Wing Commander' series of games, Wing Commander: Gemini Sector offers space opera fun in a bureaucracy-light atmosphere. The game is set aboard a single Terran Confederation carrier, the Bengal Class Strike Carrier TCS Majestic. Roleplaying will be GM-driven at first, but if enough people join, I hope to move in the direction of more free-form RP. Roleplaying events may take place across various locals such as other capital ships, installations, or planets.
Character creation is fairly simple and alts are allowed. You can create a character who is a pilot, a technician, a marine, or a naval officer/enlisted man. Combat handled by a custom-coded program used by the GM, simply post your action with your RP post. Player death does not occur without consent. The main plot is driven by the Sim Leader, but there will be opportunities for players to engage in their own subplots. Event threads will be a mixture of combat-focused and social-focused threads. New players are welcome without requiring Wing Commander background or knowledge of the MUSH events beyond what can be gleaned from Ship Wide Messages and After Action Reports. The rules are light, just be respectful to other players out of character and you are good. The player-base is very friendly and mature.
Overall, the guiding principle is 'We are all here to have fun'.