WC Workshop Offline, But Not Forgotten Share on Facebook Share on Twitter Update ID

delMar popped in this week to give a status update on the WC Workshop site. He suspended development last year due to personal issues, but he would appreciate feedback on what direction the project should go if it were started up again. During the workshop's brief time in operation, delMar managed to come up with a neat method of customizing the talking head portions of WC1. However, overall structural limitations made further WC1 modding a tough prospect. One possibility is that the project could return based around the WC2 or Privateer engines. It's really cool to see people still tinkering with the oldest games in the series! You can weigh in on the best way to approach classic WC modding at the CIC Forums.
WC1 may be moddable to a certain extent, but there are limits. The cutscenes between the series are hard-coded into the .exe file, just to name an example (in non-technical terms: that sucks).

From a story-telling perspective, there's also quite some limitations: there's Shotglass, there's two characters in the bar and there's the briefing and the debriefing. Compared to that, WC2 offers much more:

  • cutscenes are not inside the .exe file
  • a dedicated story-line view, making it possible to have multiple scenes
  • cutscenes in-between missions (hell, I nearly freaked out 20 years ago when I first saw that in-flight conversation between Bluehair and the Concordia and then landing there)
  • probably some other things that have evolved from being hard-coded inside the .exe

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