Long time Wingnut Maslas has revealed the first screenshots of his new fan project, Wing Commander: Flat Universe! He's paired up with his brother to build an impressive new top-down shooter game based on the original Wing Commander. They have some ambitious goals, including multiplayer support and unique cockpit interfaces to fit each classic fighter. Everything is still in the prototype stages, but this is a great first look. Some of the art used below comes from items created by elend and Howard Day. It looks promising so far, so we wish them luck!
What I'd like to announce is that in some spare time that I am stealing from my everyday life (work, family, etc...), I have started to build a game that recreates Wing Commander I as a 2D top down shoot 'em up game (I loved ASCII sector) but with sprites, animations, opengl particles etc.
When hopefully this project is finished, it must fulfil the following goals:
a. Exact recreation of the Wing Commander I. Same ships, guns, missions, characters, story, dialogues, music even colours.
b. Top down 2D gameplay, with animations, physics, lights, particles.
c. Multiplatform support. Windows, Linux and Debians and Mac OS (mobile phones and pads will be considered in the future).
d. Multiplayer support and 2 player support on the same PC. With VS mode in the simulator and cooperative mode in the main campaign.