The WC Saga team has posted some new details about how the mod's campaign will work. Just like a real "in universe" character (and similar to how things worked in WC1), the game will assign you to various squadrons that each fly a particular fighter. Although the player does not fly off the TCS Victory, the game interweaves with some of the official WC3 events that occurred. It will also have 50 missions, and the pilots should actually see all of these, since the Freespace engine does not support branching like WC titles do.
You are shifted through several squadrons throughout "The Darkest Dawn" campaign, which consists of 50 missions. Each squadron flies a different fighter (and only that fighter type). Each squadron has their own wingmen and a squad leader. During missions you fly with these wingmen, and the squad leader too if he's on rotation to fly a combat mission. There is a Wing Commander in charge of the air wing, and on occassions you'll fly among him in combat.
Just as in Wing Commander, you fly patrols in elements of two fighters. If you are sent in a mission fully knowing there is going to be a stiff enemy presence, you go in flights of four. In more than one case, you fly as an integrated part of a strike team.
You will start off flying the Hellcat, then the Arrow, then Thunderbolt, then Longbow. You'll fly the Excalibur last. Due to the set FS2 engine programming there's not much we can do in terms of branching
Expect cameos from several notorious Kilrathi Aces of that period. We can't say which for now, but I will say that we made damn sure not to contradict the timeline, events and systems the Victory participated in during the official path seen in the WC3 novel.
Your carrier is the TCS Hermes. It fights in the forefront of virtually every operation of the Vega Sector Fleet, whether it is losing or winning. Some operations were mentioned in the WC3 guide, novel, and game.