While WC Saga conducts its latest round of testing, they have rendered a batch of comm videos to match up with a number of new voice acted lines. This is primarily an issue for communication officers on bases - clips of pilots wearing helmets can be recycled! Check out more examples here.
We apologize for the lack of updates lately. We have been working hard on the beta test. ...
Evan found an interview with EA Games' Frank Gibeau about their vast library of intellectual property. Computer and Video Games asked about the company's various franchises and got an interesting answer. The good news is that all options are on the table as far as reviving old series are concerned, but the reality is also that market dynamics also favor recent games, for obvious reasons. Check out the full article here.
Another work item are communications videos. When we came up with all of these capital ship, pilots, and other personas years ago, little did we know that eventually we would have to individually model and render each character to animated video. That is a lot of videos and time!
On the potential of remakes, he added: "When looking at a new bet, a new investment to make we always look at whether we should create a new IP, bring one back or have something in active growth right now that we can double down on.
"So we constantly look at ways to grow the recent category of titles like Burnout, Need for Speed, Road Rash are constantly things we think about. It's the same thing with the old Bullfrog IPs like Dungeon Keeper, Populous, Powermonger, Magic Carpet, I can go on. So we do look at that stuff and are very cognisant of our past.
"The key thing for us is, if we do bring [any of those] back, the game has got to be good. I don't know about you but when I look back at GoldenEye, I think of it as this amazing game and the you go and play it and are like, 'Oh. Really?'. From our perspective we have to manage that element which makes things look nicer in the rear view mirror compared to what you have to do now in the modern day.
"Production values and game mechanics are very different than what you see on some of those IPs but trust me, it's a part of the asset of our company to have 25 years of IP and you'll see them come back in different ways at different times."