More Wing Commander Tabletop Gaming Rules Previewed Share on Bluesky Share on Facebook Share on Twitter

Astro Commander doesn't just make amazing models to look at. His amazing fleet will also soon be used for tabletop battles. He's posted a set of sample rules (120 k .xls) to explain how the game will work for this. It's quite detailed and looks like a ton of fun. It's great to see people coming up with projects like this, and maybe some of them can even be played with paper ships.
I use conventions as motivators to get painting and rule development done. I am hosting a Battlestar and a Wing Commander game at the con noted in the link. Rules can be found at the link or on my website thirdfatecreations.com. Battlestar and Wing Commander rules are similar but have their differences (implementation of shields, jump technology, energy allocation). But I try to keep the rules relativly simple for fast uptake at cons. Once all sides know the rules the battles generally go pretty quickly. Fighters die like flies (as it should be).

The Wing Commander game will be Nephilim against a coalition of Confed, Kilrathi, and possibly Border Worlds (with leftover lance tech). The coalition will be larger in size, but hey, they will have two ship/fleet killer weapons bearing on them. A third race will come into play if the coalition is getting its but kicked too quickly=). I will be playing the Neph as the defender of their foothold in the Kilrah system. The coalition will have a couple objectives, that don't require exterminating the Neph, to win.


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