Here's another big batch of cockpit screenshots from the Wing Commander Hostile Frontiers mod. This is an especially explosive batch with lots of capship combat in view. Kevin Caccamo has also posted a lengthy history on the mod and how it got to where it is today.
And now for another big batch of screenshots, showing off lots of capships, lots of firepower, and lots of explosions.
A history of WCHF
WCHF started in 2007 as a "Landreich Campaign" mod for WCSaga Prologue when I was on the Saga team, but shortly after, I left the Saga team due to "creative differences". It went very slowly in 2007 and 2008, and I needed help with the textures if I was going to move on. I was going to get JasonRocZ to do some texture work, but he wasn't always available, and the project was in hibernation for a while due to my lack of knowledge on how to make good textures.
A month or so later, I finally got an idea on how to make half-decent textures. I sometimes refer to the time before this texture idea as the "Old Hostile Frontier" because, when I put that texturing idea into action, it almost seemed like the project had taken a completely different direction. Then, I did a lot of retexturing, converting, and coding the Standoff models into the game, and progress on the project's assets went much quicker. I also made some of my own models, like the Andrew Carnegie and the Rapier II, and converted them to work in game.
After that, I got involved with another (as of yet unannounced) WC project, and I was able to improve my texturing style greatly. Unfortunately due to my unwillingness to read (or re-read) the WC novels, I made 3 unsuccessful attempts to begin progress on the missions, which is one big reason why it's taking so long to get this project released.
Now that I have a stable base to build my missions on, release time will depend on my commitment to the project, the time I have to work on the project, whether the script is complete for the mission I'm working on, and if I have the skills to make the mission.