There's been more progress in the online version of Wing Commander TacOps. Under the hood, Avacar has programmed in email integration that informs players when a new turn is ready. There's also been a lot of experimentation with the missile and anti-missile systems. The current test game (best viewed in Firefox) shows Friend or Foe missiles in flight while pilots attempt to take advantage of their point defense and chaff systems to avoid getting hit. The testing is finding a lot of good issues, and the team is working through them.
Three new features have been added to the system (for testing). First, emails sent out should now contain a link to the current turn/phase. Second, when you submit an order, the 'intercepted communications' tab should reload on the fly, and move the ship over to the green side.
Third, if you're correctly logged in, you can click a red ship you pilot on the 'intercepted communications' window to pull up its orders window (this is an alternative to clicking the 'orders' button on its ship pop-up). None of this has been tested, so feedback is appreciated.