Ascii Sector 0.6 Released! Share on Facebook Share on Twitter Update ID

Version 0.6 of Privateer: Ascii Sector has been released with a round of new bugfixes and gameplay tweaks. The biggest addition is ship-to-ship docking and boarding. This new feature looks really cool and expands on what individual game characters are able to do. A Centurion is shown grappling a Dralthi below. Download the game here.

- Fixed bug with "food stores destroyed" commodity event that would affect the price of all commodities on the base.
- Fixed bug with some commodity events causing the bartender to freeze the game when trying to tell you about them (specifically, commodity events that have a character's name in them).
- Fixed bug with calculating time left until you bleed to death (the code only took your total health into account).
- Fixed another bug with random placement of quest template ships.
- Fixed bug with quest items placed on a base using PlaceItemOnBase.
- Fixed bug with quest characters not always loading correctly.
- Fixed bug with TABs at the end of a line in a quest script causing compilation errors.
- Fixed bug with NPCs spawning inside a hotel room on New Frankfurt.
- Fixed a couple of bugs with dialogues.
- Fixed bug with selling cargo that is also used for mission.
- Fixed bug with messages from an empty ship when it is close to being destroyed.
- Fixed bug with turret AIs not working.
- Fixed bug with cargo manifest computer terminal.
- Wingmen are no longer spawned on pirate bases.
- Redid the NanoBots to make them more balanced.
- Corrected ship armor information in the shipyard.
- Added ship docking and boarding.

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