Develop, a European game development magazine, has collected a "writers roundtable" of developers to discuss 'the future of the cutscene'. One of the panelists, Rhianna Pratchett, brings up Wing Commander in Part Two:
RP: I think Westwood’s use of them in the Command and Conquer series was always pretty stylistic, as were the Wing Commander games with Mark Hamill. This is another argument for having writers and narrative designers in from the start – you really have to design structure so well to be able to tell a story without cutscenes, or with very few, or with interactive ones. It’s a really high bar for developers to reach, and I think the cutscene, while it has become overused, definitely can be blended with other storytelling techniques.
It's great to hear Wing Commander mentioned - especially from a woman whose most recent credit is writing for Electronic Arts' new Mirror's Edge IP (Part One of the roundtable is available here)