Tiger's Claw Prepares For Firekkan Style Vacation Share on Facebook Share on Twitter Update ID

Fans in the midst of the coordinated Wing Commander series replay are on to Crusade, the second Secret Missions expansion to Wing Commander 1. This week's sorties include the first six Firekka missions. The crew of the Tiger's Claw has been assigned to diplomatic duty and shore leave, but things are about to heat up faster than they expect. Here's Lorien with the first impressions.
Things are nice and relaxed at the moment, everyone's enjoying a bit of a cake-walk after Thor's Hammer. Bluehair's showing a bit more personality in the talks than he ever has before. I'm suprised at what Iceman said about not surviving Thor's Hammer, I don't think I recall him having any doubts during SM1.

Firekka 1: Ahhh, a nice easy escort mission. Or Not. Those new Dralthi are a definite improvement over the last model, they left some nasty dents in Iceman's fighter before we finished them off. The second nav was better. Salthi are the last things I'd attack capital ships with. I send Iceman's dinged up fighter home while I investigate the high energy reading and immediately wish I hadn't. 1 Hornet against a Destroyer and elite Gratha pilots is long odds. I manage to weave through their fire enough to take out the Ralari and I think Kilrathi friedly fire took out a Gratha, leaving me 3. Those things take ages to kill, even from behind, with only a pair of lasers. I finish off the last Gratha only to have 4 Krants jump in. With my ship badly banged up and low on fuel, I afterburn towards the 'Claw to let them know that the Imperial Guard is here. I get a Bronze Star for my efforts.

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Everyone's remarkably calm considering the Kilrathi presence in the system. Confed forces seeming to chase away a Kilrathi fleet must have cheered them up. Given Angel and Blair's history, Angel & Spirit chatting about Blair's shore leave may not be as innocent as it sounds....

Firekka 2: Now that the shock of decent Dralthi has worn off, they're a lot less troublesome. Iceman and I blow through them and the Krant easily, and then we hit Nav 2. 3 Fralthi and a buttload of Jalthi. I order Iceman back on my wing and we afterburn straight towards the 'Claw. Fortunately, we have enough of a lead up to navigate the minefield safely. Colonel Halcyon is very pleased that we just burned out of there, though it's going to take one hell of a strike force to blow up that fleet. My reward is a transfer to a Rapier and a place at the signing of the Firekka treaty.


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