BREAKING NEWS: Second Replay? Share on Bluesky Share on Facebook Share on Twitter

Could a sequel to EA Replay already be in the wings? That's the going rumor: several online retailers, including GameStop and Barnes and Noble, now list "EA Replay 2" as forthcoming. The placeholder entries list a February 19th release date and an MSRP of $29.99. It may seem vague at this point, but keep in mind that this is exactly how the first Replay was discovered back in late August!

What could a second retro package include? The Electronic Arts vaults have plenty of other Genesis and Super Nintendo ports that could be easily converted for such a collection... including a number of titles developed at Origin, like Metal Morph and Ultima: The Savage Empire. There is also a SegaCD port of Wing Commander I, which features full speech and better graphics than the current PSP/SNES release.

Late in the development of the original Replay, we contacted the team to let them know that EA had a never-released Wing Commander 2 SNES port lost somewhere in its archives (details). It's a faint hope, at best, but the amount of promotion the first Replay gave to Wing Commander indicates that there's a clear interest!

WC3 Director Talks Past, Present & Future Share on Bluesky Share on Facebook Share on Twitter

Howard and Starman ran across a really neat interview with an old Origin vet. Frank Savage, the director of game mechanics for Wing Commander 3, talked with Channel 9 for a whopping 45 minutes about himself and cool job at Microsoft. The video begins with five minutes on Frank's exploits at Origin. Both he and the interviewer fondly reminisce about different games in the series and new ground that each title broke. His office is even decorated with Wing Commander memorabilia. Does that license plate look familiar? It also appeared in a 1994 interview with Savage on the WC3 Behind the Screens CD. That interview is available in CIC Holovids. The meat of today's piece is intended to be a discussion about the XNA suite that he is helping to develop today. The software should help provide a powerful platform for people to make their own games for the XBox 360 and more. I'm sure we'll hear more on that subject in the future. You can stream or download the entire 340 meg infoburst here. AD has also sliced out the Wing Commander bits in a shorter clip available here (43 meg wmv).

GS UK Interviews Elite Creator Share on Bluesky Share on Facebook Share on Twitter

As the most notable open-ended space sim of its time, Wing Commander Privateer was always stuck with connections to an older classic, Elite. Despite differences in the core gameplay, comparisons are still made today. One thing they have in common now is their struggle to produce a modern sequel. Elite II was released the same year as Privateer, but looks worse in any technical or storytelling comparison now. GameSpot's UK branch has recently conducted an interview with David Braben, one of the Elite creators, and he claims that another game in the series will still be produced (after The Outsider, his next project). I was never a fan of Elite, but the eventual return of a space sim franchise of its fame should generate some good buzz. You can check out the full GS article to see the rest of Braben's take on gaming today.
GSUK: So, first things first. Are we ever going to see Elite 4?

DB: Well, we started it in 2000--and we stopped it in 2000. The reason was, we started it as a MMORPG, and the technology at the time for connectivity was rubbish. It had been oversold by the providers. We realised very quickly that what we wanted to do would overload the system and that we would end up taking the blame for the failings of the telecommunications industry. It was put on hold after that... In Elite, you were a spaceship, to move on to be a person, so many other things have to happen. Apologies for it taking so long, and I really mean that, but it's a game dear to my heart, and I don't want to do it badly.


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