Classic Articles Reveals 1995's Anticipation Share on Facebook Share on Twitter Update ID

Wedge has provided another set of magazine scans that feature classic previews of Wing Commander titles. The two pages come from 1995 editions of Hyper, Australia's longest running video game mag. Up first is an exciting preview of Wing Commander 4. It's from the "December" issue, but due to typical publication schedule, it was printed before the game's excruciating delay to February was announced. Although there's a few oddities within, the writers are very anxious to get ahold of the final game. The second piece is an announcement that Wing Commander 3 would be a launch title for the original Playstation (it actually arrived about six months later).
Wing Commander 4 features quite a few evolutionary enhancements to the game engine that's remained basically unchanged since the beginning. The most obvious is the shedding of the cockpit graphics, in favour of a full screen view with cool looking and highly functional HUD graphics. The full screen option has always been there in the Wing games, with its selection being the first thing most serious pilot do at the start of a mission.
Bzzzt! Serious pilots know that invisible cockpits didn't debut until Wing Commander Armada, which had barely been out a year when the article was written.

WC4 Mod Goes On Audio Grabbing Binge Share on Facebook Share on Twitter Update ID

Here's a brief update on the latest work done on WC4 Homeworld 2 mod straight from Aaron Thomas.
Playing each mission and ripping the audio is easy, but when you are looking for a specific dialog by a specific ship then it's quite difficult. I've had to practically play all missions 5 or more times to get every piece of audio out of every ship present and under all circumstances.

Example: escort BW troop transports to frigates. Played first all the way through to get all audio for escort formations, then played again for damage reports. Then played again for damage reports of all shuttles at 50% damage, then played again at 90% damage and then same over for frigate 50% damage and 90% damage. After being made traitor and asked to replay almost six or seven times, that can be a bit tiring. It was fun too I suppose, or else I wouldnt have done it all yesterday. Managed to extract about 300 lines of dialog.

Integrating them is going a bit slow since I have to choose and edit dialog to suit hw2 combat chatter, but it's definitely adding to the feel. Only a few icons and BW ship tweaks along with research and cost remains. Will keep everyone posted.

I bet there's an easier way to extract the audio from the tre files directly, but it never hurts to get more play time in. Check out a video on the project's music integration here.

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