Progress continues to be made with HCL's Prophecy Multiplayer Patch. The coding has improved to the point where standard rounds with a few players have been consistently stable. New tests with six players have recently identified an exponentially larger bandwidth requirement, but fortunately, even five players have gone pretty smoothly on dial-up connections. HCl and Pete also have several theories on how to make the data load much more manageable in the future. As we get closer to a release, other minor issues have been fixed too. The high resolution patch no longer displays a blue streak across the screen in 3dfx mode, and ships are properly scaled in the simulator's viewer. A bug in Prophecy where screenshots overwrite eachother each time the game boots up has also been resolved.