Peek Inside Pioneer's Editor Share on Facebook Share on Twitter Update ID

Joel_VanEenwyk has posted a few shots of the internal ship editor for WC Pioneer. The team is using this application to configure many different aspects of the upcoming project tech demo. Eventually an evolved form of this program will allow fans to tweak various things in the game on their own. It already allows team members to do a lot more than just change stats. Different textures, graphical effects, sounds and so on are available for editing within.
Want to start off by again thanking everyone for their patience! Work has still been progressing, but there have been delays on my end because of classes/exams. I'm really happy with how things have been going, however. The editor is now working quite nicely for handling all importing, tweaking properties, creating shaders, and much more.

Yes, we fully intend on releasing the editor so that people can build onto it and create expansions in the form of custom missions, models, new games modes, etc. Scripting will be available to aid in that. I may also release an SDK, but that will be much further down the road.

Hydra Comes Together Inside Share on Facebook Share on Twitter Update ID

Howard Day has been hard at work on Pioneer too. He's settled on the basic configuration for the cockpit of their Hydra gunship. It's a fairly large area that almost seems like a small capship's bridge. If you're having trouble envisioning the layout from the pictures provided, Howard has created a helpful Quicktime VR 3D mock up here. Like many similar sized ships, there's room for a pilot and copilot. Pioneer will allow you to fill the second seat with an AI character that can plot courses, monitor things like jump fuel and handle the controls when the pilot mans a turret.
It took a bit of fiddling before I got it into a layout I liked - there were numerous versions that sucked. Anyhow, you can see the basic controls, and general size reference thanks to the biped dummies. The back wall and it's doors are not yet designed and placed. All that's left on the modelling side beside the doors are bits and pieces of tech-widgets. It's currently at 4500 polies (without the bipeds) and the goal is 8000-9000.

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