Busy times for us here at the CIC. what with putting up Christmas decorations and the like. Fortunately Raptor isn't too busy to send in a new HTL chapter.
Hey all, Raptor here
HTL continues with Part Twelve of the "Into The Inferno" series, which is
written by yours truly. As you saw in the last chapter, a small Border
Worlds strike force had taken out the light escorts of a Nephilim carrier
group. In the battle though, the escort carrier BWS Defiance had been
crippled, and Nephilim fighters were chasing the attackers as they broke
off. This story picks up from there. Your feedback is most welcome, so
please send any and all comments back to me.
The SPOnG gaming news site has posted a memo from EA's human resources vice president that was recently sent to employees. There have been several articles written over the last month or two that have suggested some employees at the company have been subject to unfair working conditions. This is an interesting look at the company's stance on the issue.
As much as I don’t like what’s been said about our company and our industry, I recognize that at the heart of the matter is a core truth: the work is getting harder, the tasks are more complex and the hours needed to accomplish them have become a burden. We haven’t yet cracked the code on how to fully minimize the crunches in the development and production process. Net, there are things we just need to fix. And the solutions don’t apply to just our studios -- the people who market, sell, distribute and support the great games that our Studios create, all share a demanding workload...
You can find the complete memo here.
We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the past, not because we don’t want to pay overtime, but because we believe that the wage and hour laws have not kept pace with the kind of work done at technology companies, the kind of employees those companies attract and the kind of compensation packages their employees prefer. We consider our artists to be “creative” people and our engineers to be “skilled” professionals who relish flexibility but others use the outdated wage and hour laws to argue in favor of a workforce that is paid hourly like more traditional industries and conforming to set schedules.