Dev-ing is in the Details
PopsiclePete posted a nice update for people wondering just where the heck Unknown Enemy is... and here it is:
Alot of progress. Well, these past three weeks have been slow, because of the hollidays and all, but it's now restarting.What's fascinating of UE, when you see everything that's being made on a day-to-day basis, is the incredible amount of research and reverse-engeneering it has generated. How to add new VDU screens, making event-dynamic MGIs (music), making new ships, splash screens, CIC room, sounds, comms, changing the simulator ships, changing the SAR ship, changing guns, finding new functions to code missions, capship making, guns patching to choose witch guns can affect capital ships. UE staff has also helped HCl and Thomas Bruckner to develop the Hi-Res patch and the WCPPascal mission editor respectively.
When UE goes out, I don't think the player will be aware of the huge amount of work that has been put into it. The best thing is - now that it has been done, there are people with huge experience in modding UE... anyone who wants to make his mod doesn't have to do the almost two-years reserch the UE people have done. When UE is finished, making new 'episodes' for it would be quick... if some people have spare times to make them.
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