HellcatV is nearly ready to send Vega Strike in to its beta phase, but he has a problem. But if you're good with polygons, you could help..
Vegastrike is almost ready to enter beta Just some sound development needs to finish... Unfortunately Vegastrike is Geometry limited.... For me to release the beta with a decent framerate I need Lower geometry ship models that I can swap in at certain distances. And I have no 3d modeller with which to shrink the number of polygons of my models! I would really appreciate it if people could take a look at the models I have here: http://reflection.dyn.dhs.org/3ds/vsorig and http://reflection.dyn.dhs.org/3ds and convert any they can read to versions with lower polygon counts so I can start specifying levels of details and support the battle of earth (>500 ships) Any help will be noted in the readme and on the website... I appreciate it! Please send me the models or upload them email@example.com If you're curious how I know VS is geometry limited: It turns out in large ship battles (eg 400+) the framerate goes up from 4 fps to 11 fps by removing reflection calculations. This indicates that vegastrike's framerate for large numbers of ships is completely limited by the geometry being drawn.