Now with BSP Trees Share on Facebook Share on Twitter Update ID

Here's the most recent list of changes to Vega Strike... VS is pretty dashed confusing, but fun to play with. Much like Ultima VIII.

  • BSP trees now work perfectly for both line and starship collisions.
  • this means that, unlike vegastrike classic, you'll be able to fly close to the hull of a large starship, hug the deck, fly through the launch bay...
  • Any closed model (eg Midway) can only be hit by a well placed beam (no hitting if you fire between the legs of those Midway pants)
  • This also will make way for skin-tight shield effects on those large ships!
  • an optimized BSP tree generator is available that can generate trees for Vegastrike and even for prophecy.
  • this generator can minimize the size of the tree or the time it takes to search through it, using ideas inspired from the crystal space engine (http://crystal.sourceforge.net)
  • if anyone has any ideas how to enforce the closed-ness of a model, please let me know. Currently many of the vegastrike classic models are "open" and have gaps in them that allow you to collide, mid-space! (bad things)
  • These BSP trees are the last _major_ challenge to getting vegastrike working.
  • from here on out it's all details associated with gameplay and organization, as opposed to new algorithms I need to learn.

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