It's Only a Paper Ship Share on Bluesky Share on Facebook Share on Twitter

Brad McKinstry sends in these three pictures of Wing Commander ships he created using graph paper, tape, a pen and colored pencils... they're pretty dashed cool! He's planning on writing out the plans -- so drop him a line and let him know you're pretty darned interested! Plus, they're better armored than your average Epee...

Stuff That Might Look Like Things - Part 1 Share on Bluesky Share on Facebook Share on Twitter

Here's word from LeHah that we should be watching Men in Black this Saturday at 11...

I recently saw a commercial for the Men In Black cartoon. Apparently, Earth gets invaded...by the Kilrathi?! The fighters used in the episode look strangely like ones from the cover of WC1 (Forgot the class...brain fart!), all the way down to the lasers pointing out of the half circle wings! Anyone else notice this? MIB has done good spoofs of the genre several times (Predator, Alien, Fantastic 4 and the Marvel Universe) and I think this is another tip of the hat...

Music, Music Everywhere Share on Bluesky Share on Facebook Share on Twitter

Gamasutra is running an article about George Sangar (the Fatman) -- best of all, it talks about his upcoming Wing Commander CD! We're mainstream! The feature itself is absolutely amazing... it includes a number of fascinating mp3s -- including the original Wing Commander 1 theme as surf music (which will be included on the CD as a bonus track)! There's also plenty of other interesting stuff for fans of gaming history... including music from Savage Empire, WC, the unreleased sequel to MULE and many others. Thanks, Beef (a comment oft-repeated around stately LOAF Manor)!

Flying Colors Share on Bluesky Share on Facebook Share on Twitter

WildCat has created high-res Wing Commander logos... and he's posted them to the WC Invasion site in .psd format! The package includes 1024*1024 versions of the blue Confed star, the Black Lance triangle, the Kilrathi Imperial sigil and two different Border Worlds logos. You can download it here (1,927k).

Enter Jacinta Share on Bluesky Share on Facebook Share on Twitter

Mysterious IRCer Zero has finally revealed himself... in a good way! He's working on creating a sprite-based Wing Commander engine -- with a list of features that seems to put similar projects to shame! Check it out...

  • A cvar, bind and console system similar to that of Quake 3.
  • Network game abilities, including:
    • Ability to fly missions as a group in different ships, either on the same team or against other players.
    • Ability to have a networked player control your ships' turret(s).
    • Ability to just simply watch a game in progress.
  • Support for many types of music and sound formats, including MP3, MIDI, and WAVE.
  • Animation and movie playback using Smacker, Bink, MPEG1, AVI and a custom per-frame/game engine animation engine.
  • Multiple game resolutions supported, from 320*240~1024*768.
  • Simple game data file formats for ease of creating new missions and campaigns.
  • Decision based storylines.
  • Use of sprites of up to a near unlimited size.
  • Game physics which can be altered per game, or even per mission.
  • Use the same pilot file for every game you play, keeping track of your total kills, assists, and defensive achievements.
  • Customizable enemy/AI skill levels, including individual properties such as reaction time, agressiveness, intelligence, pilot skill, reliance and support of wingmen and more.
  • Support for WinDirect, DirectDraw, Direct3D, OpenGL, MiniGL via the SciTech Software Meta Graphics Library (MGL).
  • Eventual support for non-windows OSes such as MacOS and Linux.
  • Multiple game modes for any storyline, for example, allowing you to have two modes of play for say WC1, with both the original and new graphics.

From: CIS Headquarters Share on Bluesky Share on Facebook Share on Twitter

To: ML Mercenaries
We have a transport full of Kindred prisoners, destined for the super space station Curium (NAV 150) where they will be questioned. She had an escort, but as she neared the system jump point she was ambushed and her escort destroyed. She managed to make the mump, but now is on her own. Meet the transport ship at Nav Point 55, and escort her to Curium (NAV 150). The Kindred are aware of her presence, and will stop at nothing to destroy her and all the prisoners.


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