First of all, I've chosen to do all the work by myself. I've been editing games since 97 and something I learned is that it's better to depend on others as little as you can. The downside to that is that this mod can take a really long time to be finished, but I don't really mind, after all, I'm doing this more for the kicks I get out of doing it than for the desire of seeing it finished.
Now for the mod itself. It'll take place along the frontier systems of Gemini and Vega, around the year 2663. I've got the plot pretty organized in my head (nothing too epic, I never liked that type of plot). I haven't decided for sure which engine I'm going to use, though I'm partial to the XWA engine for now. However, I still need to make 12 more craft, so by then, if there's a better engine out, I'll use it. (If someone has got any suggestions, let me know!!!) Depending on the engine chosen, I plan to include as most weapons from WC1-WC2 as I can. I've also got a list of the ships that will be in the mod. The list may change, but it probably won't. There's not many ships, I know, but I gotta be realistic about what I can do (so it's gonna be quality over quantity, I hope). Well here's the list:
Flyable craft: Ferret, Rapier G, Raptor
Other confed craft: Drayman, Gilgamesh, Bengal, Starbase
Enemy/civilian craft: Talon, Sartha, Dralthi, Krant, Jalthi, Drayman, Dorkir, Ralari, Fralthi
(That accounts for 16 craft total)
Now I've already wrote too much, so let me wrap it up. I'd like you guys to give me all the feedback you can, and also, if someone wants to help me perfect the storyline, or make textures, please let me know. Most of all, suggestions of which engine to use are appreciated.
I think that's all.... hope someone gets interested by all of this :-P
If anyone wants any of the models, I'm willing to send it to you, as long as I get credit (of course), and maybe some other model I'm in need of (I like to base my models on more primitive ones, just to have a 3D reference). Just email me at email@example.com if you're interested.
Two potential problems, though...
The models are about 700-1000 faces (triangles and quadrangles (does that word even exist? english is not my forte )). Your engine better have some endurance (For instance I don't think SO has any ships with this number of faces)
The models are in Rhino 3D format. I can easily convert them to most formats, but you'll most likely have to re-do about all of the textures. They were applied to the models once they were already in XWA format, and therefore, the application of textures is done quite a bit differently from other formats I know (in truespace for instance it's done totally different).