A Well Rounded Starlancer Review at Well-Rounded Share on Facebook Share on Twitter Update ID

Well Rounded lived up to its name and put together a pretty balanced Starlancer review. It has plenty of Wing Commander references too. You can find the article here.
While Starlancer is a truly entertaining experience, it does suffer from a "been there, done that" malaise. Despite changes in the storytelling style and enemy, the game at this point really feels like another chapter from the Wing Commander book. There's not a lot of innovation immediately apparent, which is somewhat disappointing when you consider the brilliant minds at Digital Anvil and how long they've had to work on the game. At this point, Starlancer is a lot like a Twinkie. You have a damn good time when you're consuming it, but when you're done, you're no more satiated than you were when you opened the package.
For some reason I really like this Twinkie comparison. I should compare more stuff to baked goods.

Super Speed From Coast to Coast Share on Facebook Share on Twitter Update ID

Philip Galberth came across an interesting article at the Adrenaline Vault.

Metromedia Fiber and its subsidiary, Abovenet Communications, today announced that Electronic Arts has selected the two companies to provide the optical Internet infrastructure for EA's streaming interactive entertainment. Under the agreement, EA is co-locating servers hosting interactive game content, and obtaining Internet connectivity at Abovenet's Vienna, Va. and San Jose, Calif. Internet service exchange facilities. In addition, EA will lease unmetered fiber from Metromedia to enhance connectivity with their east coast customers.

EA will leverage Abovenet's Global One-Hop to provide increased reliability and performance to all its end-users worldwide, the companies said in a press statement. Metromedia’s plan of an all-optical IP architecture over a dedicated fiber optic web that reaches throughout the local loop in 67 cities in North America and Europe will connect all Abovenet facilities, including its European operations, with its east and west coast hubs in Vienna and San Jose. The capacity and reach of the 29,000 route-mile net with up to multi-terabit per second capacity will provide "an ideal IP infrastructure for the high capacity streaming applications to be offered through Electronic Arts," the companies said.

The bandwidth could be used for future Massively Multiplayer Games, like Ultima Online 2 and Privateer Online.

This Vegetable Love Will Grow and Grow... Share on Facebook Share on Twitter Update ID

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