... to me on the way to the TCS Cerberus. While watching the introductory video to Secret Ops Episode 5 hit F1... you'll be transported into the cockpit of a Devestator bomber in the middle of the cut scene! You'll have a few seconds to engage several alien capships, a multitude of alien fighters, and admire a Vesuvius class carrier (which, according to the mission's comments, is the TCS Mount St. Helens...).
Exciting new CIC exclusive! For the next several days we'll be putting up responses to questions asked to Secret Ops team members. Today: WC Artist Sean Murphy (Just guess what he designed...).
What exactly is involved in creating a new spacecraft?
First step is to determine what the craft is needed for in the game - a bomber will be different from a spacecraft carrier or a fighter or a freighter. Then we begin sketches to try to come up with some initial approaches - very general ideas that will be the foundation of the design. From there we modify and tweak the look through several progressive sketches, eventually settling on something we all hopefully agree on. We then begin building the ship, a process which usually sees some final modifications and polishes to the design. And voila!
Is there any particular inspiration for your WC art?
I particularly try to create a real-world look to the art I create, to make it look like something that would logically evolve from the way things are designed and built today. I look at construction equipment, modern military craft (not just airplanes, but tanks, helicopters, even things like hovercraft), and the like. If I had to pick one movie that most closely approximated the WC feel it would be Aliens.
Have you ever designed things that don't quite make it into the final game?
All the time.
Wing Commander extraordinare HCl warns people using his cool Secret Ops Mission Manager that they should back up their Secret Ops history files beforehand, just in case.
What's editing wizard HCl up to? As usual, it's something really cool... we've scored exclusive shots from a project he's working on to put ships from Wing Commander III and IV into Prophecy's vision engine! Apparently the Avenger and Darket have already been achieved and are having their bugs worked out... (not a pun!). Check out the screenshots below, and expect more on this story as it develops...
Jump FAQerific alt.games.wing-commander regular Philip Langdale notes that the graphics drivers included with Secret Ops are backwards compatible with those of Prophecy! Just replace the old files...