Coo, I thought this had died.. at any rate..
As Kazan said, yeah the Olde English filter was an April Fools event - it's not a consistent feature. Last year it was Russian apparently but I can't remember back that far.
I'm not entirely sure why you guys think that the FS brand single-handedly killed off the space sim genre (which, while not dead.. is something more of a niche product now than it ever used to be). I'll hand it to you that it was a very "faceless" game. You were one amongst many and had no identity, and the charachters with whome you interacted (aside from maybe Bosch and Petrach in FS2) had very poor appearence ratings... wingmen changed from one mission to the next - as did your role in the game.
On the other hand, Volition first started up with FS and FS2 - they had nothing else. So I'd say what they did with the game was pretty damn impressive. I realise how this sounds but I do feel that if they were allowed to go on to do FreeSpace3 as opposed to Summoner or whatever other bastard-money-sucking idea that Interplay / THQ wanted from them then it would be a very good game. But that's speculation.
I will echo what has been said already and say that the engine had/has great potential as the talented SCP lads have displayed. But no doubt if another WC game was to be released today it would look every bit as good if not better.
At any rate, I'd like to hear how FS damaged the genre so badly. I don't think that's true - heck there are still space sims being made today, and WC hasn't put anything forward for some time now - so it could be that it is the fault of the publishers for killing off the industry in favour of RTS/RPG/FPS games... and nothing to do with developers. But I'm open to correction
As for the rather curious little car analogy images... well everyone is entitled to an opinion. Collectively as a series the WC games present a very rich package - but the fact is they are old games. Nothing wrong with that - just that they're old. Look at the original FS, it shows its age something rotton now.. thats just how things go. The SCP enhanced FS2 engine however does look very promising indeed - and I think it's great that a WC port-over is being done for it, since in the lack of anything new from Origin I'd like to get into the WC universe (and I'm to lazy to install a Voodoo2 card I got hold of specifically to play WC:Secret Ops again).
And as for relations around here... well I don't feel hostile at all myself - but I'm aware there are some who feel more... passionately? about their beliefs and don't like that being pulled apart by anyone, no matter what the reason. We've got some on HLP and evidently you guys have some here - it's just how people are. It's no big thing.
I would appreciate someone asking my question about how FS killed the space sim genre though!
As Kazan said, yeah the Olde English filter was an April Fools event - it's not a consistent feature. Last year it was Russian apparently but I can't remember back that far.
I'm not entirely sure why you guys think that the FS brand single-handedly killed off the space sim genre (which, while not dead.. is something more of a niche product now than it ever used to be). I'll hand it to you that it was a very "faceless" game. You were one amongst many and had no identity, and the charachters with whome you interacted (aside from maybe Bosch and Petrach in FS2) had very poor appearence ratings... wingmen changed from one mission to the next - as did your role in the game.
On the other hand, Volition first started up with FS and FS2 - they had nothing else. So I'd say what they did with the game was pretty damn impressive. I realise how this sounds but I do feel that if they were allowed to go on to do FreeSpace3 as opposed to Summoner or whatever other bastard-money-sucking idea that Interplay / THQ wanted from them then it would be a very good game. But that's speculation.
I will echo what has been said already and say that the engine had/has great potential as the talented SCP lads have displayed. But no doubt if another WC game was to be released today it would look every bit as good if not better.
At any rate, I'd like to hear how FS damaged the genre so badly. I don't think that's true - heck there are still space sims being made today, and WC hasn't put anything forward for some time now - so it could be that it is the fault of the publishers for killing off the industry in favour of RTS/RPG/FPS games... and nothing to do with developers. But I'm open to correction
As for the rather curious little car analogy images... well everyone is entitled to an opinion. Collectively as a series the WC games present a very rich package - but the fact is they are old games. Nothing wrong with that - just that they're old. Look at the original FS, it shows its age something rotton now.. thats just how things go. The SCP enhanced FS2 engine however does look very promising indeed - and I think it's great that a WC port-over is being done for it, since in the lack of anything new from Origin I'd like to get into the WC universe (and I'm to lazy to install a Voodoo2 card I got hold of specifically to play WC:Secret Ops again).
And as for relations around here... well I don't feel hostile at all myself - but I'm aware there are some who feel more... passionately? about their beliefs and don't like that being pulled apart by anyone, no matter what the reason. We've got some on HLP and evidently you guys have some here - it's just how people are. It's no big thing.
I would appreciate someone asking my question about how FS killed the space sim genre though!