Image Recognition: Difference between revisions
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Image Recognitions may be loaded on missile launchers installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]]. | Image Recognitions may be loaded on missile launchers installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]]. | ||
'''Bounty | '''Bounty Hun | ||
Centurion - BH | |||
Dralthi - | |||
Gothri - | |||
Kamekh | |||
Paradigm | |||
Salthi | |||
Stiletto | |||
ters''' | |||
* [[Demon]] | * [[Demon]] |
Revision as of 17:02, 23 March 2023
Image Recognition | |
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A Image Recognition or IR is a type of munition used by missile launchers. They function by being locked on the shape of a target spacecraft. They will not switch to target another spacecraft of the same type. Image Recognitions are available for sale to privateers at ship dealers. They are the most popular missile type.
Specifications
Version | Velocity | Refire Delay | Armor penetration |
Duration | Range | Abuse | Lock | Cost | Resale |
---|---|---|---|---|---|---|---|---|---|
Privateer Playguide Manual | 850 kps | 2.5 seconds | 17.5 cm | Locks onto shape of target; effective from any angle. | 75 credits | ||||
Privateer | 850 kps | 2.5 seconds | 17.5 cm | 9 seconds | 75 credits | 50 credits | |||
Privateer Playtesters' Guide | 2.5 seconds | 17.5 cm | 7650 m | medium | onto target shape |
Users
Image Recognitions may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.
Bounty Hun Centurion - BH Dralthi - Gothri - Kamekh Paradigm Salthi Stiletto
ters
Church of Man
Empire of Kilrah
Merchants
Militia
Pirates
Terran Confederation
Individual Users
Images
Wing Commander Privateer Player's Guide
Missile Launcher
Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.
Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.
Privateer Playtesters' Guide
Weapons Systems
Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.
Range. The effective range of the projectile in meters (m).
Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.
Refire delay. The recharge time of a gun between each shot in units of seconds.
Energy use. How much energy the gun uses in units of Gigaloules (GI).
Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.
Image Recognition (IR). If you want to launch an IR missile at a hostile fighter, you need to get a lock on him. Once the diamond appears inside the locked square, you can fire your missile. The IR locking mechanism "memorizes" the targeted ship type. It will slack the selected target until it is outpaced or has found its mark. It will only target that selected ship, not every ship of that type.
The IR missile is usually the preferred missile for most pilots, since it is more affordable than the FF missile and locks more quickly than the HS missile.
Appearances
- Wing Commander Privateer Player's Guide
- Wing Commander Privateer
- Privateer Playtesters' Guide
- Privateer Righteous Fire
Behind the Screens
Source Models
- IMAGEREC - Image Recognition missile