Multi-Function Display: Difference between revisions
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A [[Multi-Function Display]] or ''MFD'' | A [[Multi-Function Display]] or ''MFD'' is a spacecraft computer system that can display a number of different types of interfaces which are also referred to as MFDs. MFDs give access to communication, navigation data, cargo manifests, weapons status and damage reports. When a scanner is installed, MFDs also allow access to targeting information and a view target screen. Spacecraft turrets also have MFDs which give them access to targeting and weapons information. | ||
==Users== | ==Users== | ||
Navigation Systems come pre-installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]]. The Tarsus and Centurion have a single MFD. The Galaxy and the Orion have both a right and a left MFD. The Galaxy added a second MFD standard starting with the 2669 model. | Navigation Systems come pre-installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]]. The Tarsus and Centurion have a single MFD. The Galaxy and the Orion have both a right and a left MFD (MFD 1 and 2, respectively). The Galaxy added a second MFD standard starting with the 2669 model. | ||
==Destination== | ==Images== | ||
<gallery> | |||
Privateer - Sprite Sheet - Intro - MFD.png | |||
Privateer - Cockpit - Tarsus - Off.png | |||
Privateer - Cockpit - Orion - Off.png | |||
Privateer - Cockpit - Galaxy - Off.png | |||
Privateer - Cockpit - Centurion - Off.png | |||
Privateer - Sprite Sheet - Rear Turret - Full Power.PNG | |||
Privateer - Sprite Sheet - Bottom Turret - Full Power.PNG | |||
Privateer - Sprite Sheet - Top Turret - Full Power.PNG | |||
</gallery> | |||
==Destination MFD== | |||
The Destination MFD displays the distance between a spacecraft and a chosen nav point. It also indicates when and why it is not possible to enter autopilot. The Destination MFD can also report why the jump drive or tractor beam can't be used. | |||
===Text=== | |||
<tt><blockquote> | <tt><blockquote> | ||
Line 39: | Line 56: | ||
Range {range}m<br> | Range {range}m<br> | ||
<br> | <br> | ||
Select a destnation ''or'' Navpoint near ''or'' Enemy near | Select a destnation ''or'' Navpoint near ''or'' Enemy near ''or'' Asteroids near ''or'' Receiving message ''or'' Objective reached ''or'' No fuel ''or'' Cargo bay full ''or'' Out of range | ||
</tt></blockquote> | </tt></blockquote> | ||
It is not clear what will trigger "Objective reached". | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Line 47: | Line 68: | ||
Privateer - Screenshot - MFD - Destination - Navpoint Near.png | Privateer - Screenshot - MFD - Destination - Navpoint Near.png | ||
Privateer - Screenshot - MFD - Destination - Enemy Near.png | Privateer - Screenshot - MFD - Destination - Enemy Near.png | ||
Privateer - Screenshot - MFD - Destination - Asteroids Near.png | |||
Privateer - Screenshot - MFD - Destination - Receiving Message.png | |||
Privateer - Screenshot - MFD - Destination - No Fuel.png | |||
Privateer - Screenshot - MFD - Destination - Cargo Bay Full.png | |||
Privateer - Screenshot - MFD - Destination - Out of Range.png | |||
</gallery> | </gallery> | ||
==Examine Target== | ==Examine Target MFD== | ||
The Examine Target system presents a diagram of a targeted spacecraft and indicates when it has taken damage to its shields or armor. Examine Target requires that a scanner system be installed. Improved scanners have a better chance of identifying a target more quickly. Turrets can also display the Examine Target MFD. | |||
===Text=== | |||
<tt><blockquote> | <tt><blockquote> | ||
NO TARGET ''or'' Unknown {Distance}m ''or'' {Ship} {Distance}m | NO TARGET ''or'' Unknown {Distance}m ''or'' {Ship} {Distance}m | ||
</tt></blockquote> | </tt></blockquote> | ||
===Color-Coding=== | |||
{| class="wikitable" | |||
|- | |||
! Display | |||
! Meaning | |||
|- | |||
![[File:Privateer - Target Status - Hull.png|20px]] | |||
| Hull | |||
|- | |||
![[File:Privateer - Target Status - Engine.png|20px]] | |||
| Engine | |||
|- | |||
![[File:Privateer - Target Status - Cockpit.png|20px]] | |||
| Cockpit | |||
|- | |||
![[File:Privateer - Target Status - Inner Shield and Weapon Mount.png|20px]] | |||
| Inner Shield / Mount | |||
|- | |||
![[File:Privateer - Target Status - Outer Shield and Gun Mount.png|20px]] | |||
| Outer Shield / Weapon | |||
|- | |||
![[File:Privateer - Target Status - Damaged.png|20px]] | |||
| Damage | |||
|- | |||
|} | |||
===Interface=== | |||
====Spacecraft==== | |||
<gallery> | |||
Privateer - Sprite Sheet - VDU - Broadsword.png | |||
Privateer - Sprite Sheet - VDU - Centurion.png | |||
Privateer - Sprite Sheet - VDU - Demon.png | |||
Privateer - Sprite Sheet - VDU - Dralthi.png | |||
Privateer - Sprite Sheet - VDU - Drayman.png | |||
Privateer - Sprite Sheet - VDU - Drone.png | |||
Privateer - Sprite Sheet - VDU - Galaxy.png | |||
Privateer - Sprite Sheet - VDU - Gladius.png | |||
Privateer - Sprite Sheet - VDU - Gothri.png | |||
Privateer - Sprite Sheet - VDU - Kamekh.png | |||
Privateer - Sprite Sheet - VDU - Orion.png | |||
Privateer - Sprite Sheet - VDU - Paradigm.png | |||
Privateer - Sprite Sheet - VDU - Salthi.png | |||
Privateer - Sprite Sheet - VDU - Scout.png | |||
Privateer - Sprite Sheet - VDU - Stiletto.png | |||
Privateer - Sprite Sheet - VDU - Talon.png | |||
Privateer - Sprite Sheet - VDU - Tarsus.png | |||
</gallery> | |||
====Bases==== | |||
<gallery> | |||
Privateer - Sprite Sheet - VDU - Agricultural Planet.PNG | |||
Privateer - Sprite Sheet - VDU - Derelict.PNG | |||
Privateer - Sprite Sheet - VDU - Mining Base.PNG | |||
Privateer - Sprite Sheet - VDU - New Constantinople.PNG | |||
Privateer - Sprite Sheet - VDU - New Detroit.PNG | |||
Privateer - Sprite Sheet - VDU - Oxford.PNG | |||
Privateer - Sprite Sheet - VDU - Perry Naval Base.PNG | |||
Privateer - Sprite Sheet - VDU - Pleasure Planet.PNG | |||
Privateer - Sprite Sheet - VDU - Refinery Base.PNG | |||
</gallery> | |||
====Containers==== | |||
<gallery> | |||
Privateer - Sprite Sheet - VDU - Advanced Fuels.PNG | |||
Privateer - Sprite Sheet - VDU - Capital Goods.PNG | |||
Privateer - Sprite Sheet - VDU - Ejected Pilot.PNG | |||
Privateer - Sprite Sheet - VDU - Food.PNG | |||
Privateer - Sprite Sheet - VDU - Luxury Goods.PNG | |||
Privateer - Sprite Sheet - VDU - Microelectronics.PNG | |||
Privateer - Sprite Sheet - VDU - Mission Cargo.PNG | |||
Privateer - Sprite Sheet - VDU - Processed Materials.PNG | |||
Privateer - Sprite Sheet - VDU - Raw Materials.PNG | |||
Privateer - Sprite Sheet - VDU - Slaves.PNG | |||
Privateer - Sprite Sheet - VDU - Weaponry.PNG | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Line 70: | Line 179: | ||
The Report Damage feature lists damage to the Generators, Maneuvering Jets and Thrusters. | The Report Damage feature lists damage to the Generators, Maneuvering Jets and Thrusters. | ||
When specific components are available it will also track afterburners, jump drives, shields and targeting systems. | When specific components are available it will also track afterburners, jump drives, shields and targeting systems. | ||
===Text=== | |||
<tt><blockquote> | <tt><blockquote> | ||
Line 82: | Line 193: | ||
Thrusters | Thrusters | ||
</tt></blockquote> | </tt></blockquote> | ||
===Color-Coding=== | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 136: | Line 249: | ||
|- | |- | ||
|} | |} | ||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Line 145: | Line 260: | ||
==Cargo Manifest== | ==Cargo Manifest== | ||
The Cargo Manifest gives the operator access to the list of cargo aboard the ship and their current credit balance. | |||
===Text=== | |||
<tt><blockquote> | |||
{categories} | |||
CREDITS : {balance} | |||
</tt></blockquote> | |||
<tt><blockquote> | <tt><blockquote> | ||
{commodity} {#} | |||
</tt></blockquote> | </tt></blockquote> | ||
====Categories & Commodities==== | |||
<tt> | |||
Mission Cargo | |||
1 Food | |||
* Grain | |||
* Generic Foods | |||
* Luxury Foods | |||
* Wood | |||
2 Raw Materials | |||
* Plastics | |||
* Iron | |||
* Tungsten | |||
* Plutonium | |||
* Uranium | |||
* Food Dspnsrs | |||
3 Processed Goods | |||
* Hshld Applncs | |||
* Pre-fab Bldngs | |||
* Roboservants | |||
* Communications | |||
* Mining Eqpmnt | |||
* Cnstrctn Eqpmnt | |||
* Factory Eqpmnt | |||
4 Capital Goods | |||
* Space Salvage | |||
* Roboworkers | |||
* Computers | |||
* Medical Eqpmnt | |||
5 Microelectronics | |||
* Home Entrtnmnt | |||
* Comp. Software | |||
* Holo. Eqpmnt | |||
6 Luxury Goods | |||
* Furs | |||
* Liquor | |||
* Jewelry | |||
* Pornochips | |||
* Gamechips | |||
* Bookchips | |||
* Moviechips | |||
* Artwork | |||
* Textiles | |||
* Pets | |||
7 Contraband | |||
* Tobacco | |||
* Ultimate | |||
* Brilliance | |||
* Slaves | |||
8 Weaponry | |||
* Weaponry | |||
9 Advanced Fuels | |||
* Advanced Fuels | |||
0 Special | |||
* Ejected Pilot | |||
* Ancient Artifact | |||
* Documents | |||
</tt> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Privateer - Screenshot - MFD - Manifest - Cargo.png | |||
Privateer - Screenshot - MFD - Manifest - Cargo Detail.png | |||
Privateer - Screenshot - MFD - Manifest - Special.png | |||
Privateer - Screenshot - MFD - Manifest - No Cargo.png | Privateer - Screenshot - MFD - Manifest - No Cargo.png | ||
</gallery> | </gallery> | ||
==View Object== | ==View Object MFD== | ||
The View Object MFD allows an operator to view live footage of a selected target. It has two levels of magnification. View Target requires that a scanner system be installed. | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Line 162: | Line 364: | ||
</gallery> | </gallery> | ||
==Weapons | ==Weapons Loadout MFD== | ||
The Weapon Loadout MFD displays a spacecraft's weaponry and indicates what guns and missiles are active and/or damaged. Turrets can also display the Weapon Loadout MFD. | |||
===Text=== | |||
<tt><blockquote> | <tt><blockquote> | ||
Line 175: | Line 377: | ||
Gun = <tt>Las, Mas, Mes. Neu, Ptc, Tac, Ion, Ste, Fus</tt> | Gun = <tt>Las, Mas, Mes. Neu, Ptc, Tac, Ion, Ste, Fus</tt> | ||
Missile = <tt>DumbFire, HeatSeek, ImageRec, FFoe, PrtnTorp, Tractor Beam</tt> | Missile = <tt>DumbFire, HeatSeek, ImageRec, FFoe, PrtnTorp, Tractor Beam, No Missiles, No Torpedoes</tt> | ||
===Color-Coding=== | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 182: | Line 386: | ||
! Meaning | ! Meaning | ||
|- | |- | ||
![[File:Privateer - Weapon Color - Active and Undamaged.png| | ![[File:Privateer - Weapon Color - Active and Undamaged.png|10px]] | ||
| Active and Undamaged | | Active and Undamaged | ||
|- | |- | ||
![[File:Privateer - Weapon Color - Active and Damaged.png| | ![[File:Privateer - Weapon Color - Active and Damaged.png|10px]] | ||
| Active and Damaged | | Active and Damaged | ||
|- | |- | ||
![[File:Privateer - Weapon Color - Inactive and Undamaged.png| | ![[File:Privateer - Weapon Color - Inactive and Undamaged.png|10px]] | ||
| Inactive and Undamaged | | Inactive and Undamaged | ||
|- | |- | ||
Line 202: | Line 406: | ||
![[File:Privateer - Weapon Color - Thrusters 2.png|20px]] | ![[File:Privateer - Weapon Color - Thrusters 2.png|20px]] | ||
| Thrusters | | Thrusters | ||
|- | |||
|} | |||
===Interface=== | |||
{| class="wikitable" | |||
|- | |||
! Fixed | |||
! Turret | |||
! Gun Type | |||
|- | |||
![[File:Privateer - VDU - Elements - Laser.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Laser Turret.PNG|10px]] | |||
| Laser | |||
|- | |||
![[File:Privateer - VDU - Elements - Mass Driver.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Mass Driver Turret.PNG|10px]] | |||
| Mass Driver | |||
|- | |||
![[File:Privateer - VDU - Elements - Meson Blaster.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Meson Blaster Turret.PNG|10px]] | |||
| Meson Blaster | |||
|- | |||
![[File:Privateer - VDU - Elements - Neutron Gun.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Neutron Gun Turret.PNG|10px]] | |||
| Neutron Gun | |||
|- | |||
![[File:Privateer - VDU - Elements - Particle Cannon.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Particle Cannon Turret.PNG|10px]] | |||
| Particle Cannon | |||
|- | |||
![[File:Privateer - VDU - Elements - Particle Cannon.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Particle Cannon Turret.PNG|10px]] | |||
| Particle Cannon | |||
|- | |||
![[File:Privateer - VDU - Elements - Tachyon Gun.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Tachyon Gun Turret.PNG|10px]] | |||
| Tachyon Gun | |||
|- | |||
![[File:Privateer - VDU - Elements - Ionic Pulse Cannon.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Ionic Pulse Cannon Turret.PNG|10px]] | |||
| Ionic Pulse Cannon | |||
|- | |||
![[File:Privateer - VDU - Elements - Plasma.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Plasma Turret.PNG|10px]] | |||
| Plasma Gun | |||
|- | |||
![[File:Privateer - VDU - Elements - Fusion Cannon.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Fusion Cannon Turret.PNG|10px]] | |||
| Fusion Cannon | |||
|- | |||
![[File:Privateer - VDU - Elements - Steltek Gun.PNG|10px]] | |||
![[File:Privateer - VDU - Elements - Steltek Gun Turret.PNG|10px]] | |||
| Steltek Gun | |||
|- | |- | ||
|} | |} | ||
<gallery> | |||
Privateer - Sprite Sheet - MFD - Weapons - Tarsus.PNG | |||
Privateer - Sprite Sheet - MFD - Weapons - Orion.PNG | |||
Privateer - Sprite Sheet - MFD - Weapons - Galaxy.PNG | |||
Privateer - Sprite Sheet - MFD - Weapons - Centurion.PNG | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
Line 219: | Line 486: | ||
Privateer - Screenshot - MFD - Guns and Weapons - Centurion Turret Loaded.png | Privateer - Screenshot - MFD - Guns and Weapons - Centurion Turret Loaded.png | ||
Privateer - Screenshot - MFD - Guns and Weapons - Damaged.png | Privateer - Screenshot - MFD - Guns and Weapons - Damaged.png | ||
Privateer - Screenshot - MFD - Guns and Weapons - No Missile.png | |||
Privateer - Screenshot - MFD - Guns and Weapons - No Torpedo.png | |||
</gallery> | </gallery> | ||
Line 224: | Line 493: | ||
The Communications MFD allows for video communication with other spacecraft. The operator can select a receiver and then choose a message. If there is only one receiver in range then the first selection menu does not appear. The Communications MFD will not activate if there is no receiver in range. | The Communications MFD allows for video communication with other spacecraft. The operator can select a receiver and then choose a message. If there is only one receiver in range then the first selection menu does not appear. The Communications MFD will not activate if there is no receiver in range. | ||
===Screenshots=== | |||
<gallery> | <gallery> |
Latest revision as of 05:01, 29 March 2023
Multi-Function Display | |
---|---|
A Multi-Function Display or MFD is a spacecraft computer system that can display a number of different types of interfaces which are also referred to as MFDs. MFDs give access to communication, navigation data, cargo manifests, weapons status and damage reports. When a scanner is installed, MFDs also allow access to targeting information and a view target screen. Spacecraft turrets also have MFDs which give them access to targeting and weapons information.
Users
Navigation Systems come pre-installed on the stock Tarsus, Orion, Galaxy and Centurion. The Tarsus and Centurion have a single MFD. The Galaxy and the Orion have both a right and a left MFD (MFD 1 and 2, respectively). The Galaxy added a second MFD standard starting with the 2669 model.
Images
Destination MFD
The Destination MFD displays the distance between a spacecraft and a chosen nav point. It also indicates when and why it is not possible to enter autopilot. The Destination MFD can also report why the jump drive or tractor beam can't be used.
Text
System
{System}
Destination
{Destination}
Range {range}m
Select a destnation or Navpoint near or Enemy near or Asteroids near or Receiving message or Objective reached or No fuel or Cargo bay full or Out of range
It is not clear what will trigger "Objective reached".
Screenshots
Examine Target MFD
The Examine Target system presents a diagram of a targeted spacecraft and indicates when it has taken damage to its shields or armor. Examine Target requires that a scanner system be installed. Improved scanners have a better chance of identifying a target more quickly. Turrets can also display the Examine Target MFD.
Text
NO TARGET or Unknown {Distance}m or {Ship} {Distance}m
Color-Coding
Display | Meaning |
---|---|
Hull | |
Engine | |
Cockpit | |
Inner Shield / Mount | |
Outer Shield / Weapon | |
Damage |
Interface
Spacecraft
Bases
Containers
Screenshots
Report Damage
The Report Damage feature lists damage to the Generators, Maneuvering Jets and Thrusters. When specific components are available it will also track afterburners, jump drives, shields and targeting systems.
Text
DAMAGE REPORT
Afterburners
Generators
Jump Drive
Maneuvering Jets
Shields
Targeting
Thrusters
Color-Coding
Screenshots
Cargo Manifest
The Cargo Manifest gives the operator access to the list of cargo aboard the ship and their current credit balance.
Text
{categories}
CREDITS : {balance}
{commodity} {#}
Categories & Commodities
Mission Cargo
1 Food
- Grain
- Generic Foods
- Luxury Foods
- Wood
2 Raw Materials
- Plastics
- Iron
- Tungsten
- Plutonium
- Uranium
- Food Dspnsrs
3 Processed Goods
- Hshld Applncs
- Pre-fab Bldngs
- Roboservants
- Communications
- Mining Eqpmnt
- Cnstrctn Eqpmnt
- Factory Eqpmnt
4 Capital Goods
- Space Salvage
- Roboworkers
- Computers
- Medical Eqpmnt
5 Microelectronics
- Home Entrtnmnt
- Comp. Software
- Holo. Eqpmnt
6 Luxury Goods
- Furs
- Liquor
- Jewelry
- Pornochips
- Gamechips
- Bookchips
- Moviechips
- Artwork
- Textiles
- Pets
7 Contraband
- Tobacco
- Ultimate
- Brilliance
- Slaves
8 Weaponry
- Weaponry
9 Advanced Fuels
- Advanced Fuels
0 Special
- Ejected Pilot
- Ancient Artifact
- Documents
Screenshots
View Object MFD
The View Object MFD allows an operator to view live footage of a selected target. It has two levels of magnification. View Target requires that a scanner system be installed.
Screenshots
Weapons Loadout MFD
The Weapon Loadout MFD displays a spacecraft's weaponry and indicates what guns and missiles are active and/or damaged. Turrets can also display the Weapon Loadout MFD.
Text
G: NONE or {gun} or {gun}, {gun} or {gun}, {gun}, {gun] or {gun}, {gun}, {gun], {gun}
W: NONE or {weapon} ({#})
Gun = Las, Mas, Mes. Neu, Ptc, Tac, Ion, Ste, Fus
Missile = DumbFire, HeatSeek, ImageRec, FFoe, PrtnTorp, Tractor Beam, No Missiles, No Torpedoes
Color-Coding
Display | Meaning |
---|---|
Active and Undamaged | |
Active and Damaged | |
Inactive and Undamaged | |
Inactive and Undamaged | |
Hull | |
Engines | |
Thrusters |
Interface
Fixed | Turret | Gun Type |
---|---|---|
Laser | ||
Mass Driver | ||
Meson Blaster | ||
Neutron Gun | ||
Particle Cannon | ||
Particle Cannon | ||
Tachyon Gun | ||
Ionic Pulse Cannon | ||
Plasma Gun | ||
Fusion Cannon | ||
Steltek Gun |
Screenshots
Communications MFD
The Communications MFD allows for video communication with other spacecraft. The operator can select a receiver and then choose a message. If there is only one receiver in range then the first selection menu does not appear. The Communications MFD will not activate if there is no receiver in range.
Screenshots
Wing Commander Privateer Player's Guide
Multi-Function Displays (MFDs)
The Multi-Function Displays in each cockpit provide a wide range of information essential to flying successful missions. The Tarsus and Centurion have only one MFD, while the Orion and Galaxy give information on two displays. In ships with two MFDs, the relevant information can be pulled up on either display, thus allowing you to view two different displays concurrently. Hitting the appropriate key on the keyboard pulls the information up on one of the two displays.
[ and ]. In ships with one MFD, you can cycle through all available displays by pressing [ on your keyboard. In cockpits with two MFDs, [ cycles through the displays on the left MFD, while ] cycles through all available displays on the right MFD.
Destination. Pressing D calls up a display indicating the destination you selected on your nav map (see Navigation System for more information on how to select your destination) as well as the system location and range of your destination point. The Destination display also tells you when and why you cannot autopilot, tractor beam or jump. If you attempt to autopilot and there is a hostile fighter in the area, the message ENEMY NEAR appears at the bottom of your Destination display.
Examine Target. Press E to display the condition of the currently targeted object. You can distinguish its shield strength. As shields begin taking damage, they disappear, then reappear as they are regenerated. When the targeted spacecraft takes damage, the display of the damaged section turns red. If your scanner is sophisticated enough, this option screen may also tell you what kind of ship or object you are targeting. The range to the object always appears underneath its display.
Report Damage. Press R to display a damage report on your ship. The listed areas of your ship appear in different colors, according to the amount of damage done:
Green indicates an intact component.
Yellow indicates slight damage to the affected component.
Orange indicates considerable damage to the affected component.
Red indicates that the affected component is completely nonfunctional.
Gray indicates that the component is completely destroyed and unrepairable.
Cargo Manifest. Press M to display what cargo you are currently carrying. This MFD option also tells you how many credits you have in your account. Each cargo type is labeled with a particular number. Pressing the number immediately preceding the cargo description on the display pulls up a different screen with additional information about that cargo type. Pressing \ or M brings you back to the main manifest display.
View Object. Press V to display a camera view of the currently targeted ship or object. Press Z to toggle between a close-up and distant view. You can use this view to watch your shots hit (or miss) their target. This can help you correct your aim.
Weapons and Guns Loadout. Press W to display your ship’s available weapon systems. Pressing W repeatedly cycles through the weapons systems and activates one system at a time. Press G to display your ship’s available guns. Pressing G cycles through all possible gun combinations. The active systems are highlighted in the display and listed below the image of the ship.
Communications. Press C to display the Communications MFD and to talk to any pilot in the area. If you are able to communicate when you pull up this MFD, a numbered list of messages you can send appears. Press the number of the desired message to broadcast it. You can communicate with any current target or base in the system. When a pilot decides to communicate with you, his image appears on your MFD. If there is more than one person to talk to, you must press on the number of the person you wish to speak to, then select your message.
Wing Commander Privateer Reference Guide
Multi-Function Displays (MFDs)
The Tarsus and Centurion each have one MFD; the Orion and Galaxy each have two. All MFD options can appear on either screen. [ cycles through options on a single MFD, or the left MFD in ships with two screens. ] cycles through the right MFD options. An MFD can display the following information:
Destination. D displays your selected destination, your distance from it and your current system location. If you cannot autopilot while this MFD is on-screen, it will tell you why.
Examine Target. E displays an outline of your target, showing its shield and ship damage, as well as its range. With the better canners, the object will be identified by type.
View Object. V displays a camera view of the currently targeted object. Z toggles between a zoomed in and a more distant view. (This won’t appear on a ship without a scanner.
Report Damage. R displays vital ship components and indicates their status:
- Green - Intact system.
- Yellow - Slightly damaged.
- Orange - Damaged.
- Red - Severely damaged.
- Gray - Irreparably destroyed.
Cargo Manifest. M displays your current cargo loadout and available credits. A number precedes each cargo listing. Typing that number calls up a more detailed listing. From the detailed report, M brings you back to the main manifest screen.
Weapons and Gun Loadout. W or G displays your ship’s weapons loadout. W cycles through and activates all launcher options (missile, torpedo, tractor beam) in turn. G cycles through and activates each possible gun permutation in turn.
Communications. C displays the Communications MFD. If you are able to communicate when you pull up this MFD, a numbered list of messages you can send appears. Press the number of the desired message to broadcast it. (If there is more than one person to talk to, you must first select the number of the person you wish to speak to, then select your message.) You can communicate with any current target or base in the system. When a pilot decides to communicate with you, his image appears on your MFD.