Proton Torpedo: Difference between revisions

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'''Abuse limit.''' How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.  
'''Abuse limit.''' How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.  


'''Friend or Foe (FF).''' This missile type will lock onto any hostile ship in the area and track its target until it hits or is outpaced. Before you launch this missile, a lock is required. Once the diamond appears inside the locked square, you can fire your missile.  
'''Torpedo and Torpedo Launcher.''' Torpedoes do not have sophisticated locking mechanisms. They fly in a straight line, similar to dumb fire missiles. If you are not an accomplished marksman, you may want to invest in guided missiles instead. If you are an expert shot, however, a torpedo launcher might be a good idea. A torpedo can destroy almost any ship with relative ease. If you are planning to down a capital ship, torpedoes will be crucial to your success.


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Revision as of 17:18, 23 March 2023

Proton Torpedo
Privateer - Ship Modification Bay - Torpedo.PNG


A Proton Torpedo is a type of munition used by torpedo launchers. They have no locking mechanism. Proton Torpedoes are available for sale to privateers at ship dealers.

Specifications

Version Velocity Refire Delay Armor
penetration
Duration Range Abuse Lock Cost Resale
Privateer Playguide Manual 900 kps 2.5 seconds 17 cm Locks onto nearest hostile ship (or nearest ship not transmitting friendly signal). 100 credits
Privateer 900 kps 2.5 seconds 17.5 cm 8 seconds 100 credits 75 credits
Privateer Playtesters' Guide 2.5 seconds 17.5 cm 7200 m medium onto hostile ship

Users

Friend or Foes may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.

Bounty Hunters

Empire of Kilrah

Terran Confederation

Individual Users

Images

Wing Commander Privateer Player's Guide

Torpedo Launcher

Torpedo Launcher. Torpedo launchers have only one type of ammunition and can hold a maximum of 10 proton torpedoes. Refire delay is 0.5 seconds.

Privateer Playtesters' Guide

Weapons Systems

Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.

Range. The effective range of the projectile in meters (m).

Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.

Refire delay. The recharge time of a gun between each shot in units of seconds.

Energy use. How much energy the gun uses in units of Gigaloules (GI).

Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.

Torpedo and Torpedo Launcher. Torpedoes do not have sophisticated locking mechanisms. They fly in a straight line, similar to dumb fire missiles. If you are not an accomplished marksman, you may want to invest in guided missiles instead. If you are an expert shot, however, a torpedo launcher might be a good idea. A torpedo can destroy almost any ship with relative ease. If you are planning to down a capital ship, torpedoes will be crucial to your success.

Appearances

Behind the Screens

Source Models