Heat Seeker: Difference between revisions
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===Source Models=== | ===Source Models=== | ||
* [https://download.wcnews.com/files/priv1/3D/ | * [https://download.wcnews.com/files/priv1/3D/HEATSEEK.ZIP HEATSEEK] - Heat Seeker missile | ||
{{Navbox Privateer Ship Components}} | {{Navbox Privateer Ship Components}} |
Revision as of 16:37, 23 March 2023
Heat Seeker | |
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A Heat Seeker or HS Missile is a type of munition used by missile launchers. They lock onto the engine of a targeted ship. Heat Seekers are available for sale to privateers at ship dealers.
Specifications
Version | Velocity | Refire Delay | Armor penetration |
Duration | Range | Abuse | Lock | Cost | Resale |
---|---|---|---|---|---|---|---|---|---|
Privateer Playguide Manual | 800 kps | 2.5 seconds | 16 cm | Locks onto engines of target; most effective if behind target. | 35 credits | ||||
Privateer | 800 kps | 2.5 seconds | 16 cm | 9 seconds | 35 credits | 20 credits | |||
Privateer Playtesters' Guide | 2.5 seconds | 16 cm | 7200 m | medium | onto target engine |
Users
Heat Seekers may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.
Empire of Kilrah
Merchants
Terran Confederation
Individual Users
Images
Wing Commander Privateer Player's Guide
Missile Launcher
Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.
Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.
Privateer Playtesters' Guide
Weapons Systems
Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.
Range. The effective range of the projectile in meters (m).
Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.
Refire delay. The recharge time of a gun between each shot in units of seconds.
Energy use. How much energy the gun uses in units of Gigaloules (GI).
Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.
Dumb Fire (DF). Dumb fire missiles are the most elementary type of missiles available. They have no sophisticated locking mechanisms. Once dumb fires are launched, they fly in a straight line. These missiles will be more of an asset if you have considerable experience in space combat and you know how to lead an enemy ship (how far in front of the ship to fire in order to hit the moving target). In general, you should reserve this weapon for use against slow targets at medium to close range when you can easily anticipate the enemy's next movement.
Appearances
- Wing Commander Privateer Player's Guide
- Wing Commander Privateer
- Privateer Playtesters' Guide
- Privateer Righteous Fire
Behind the Screens
Source Models
- HEATSEEK - Heat Seeker missile