Dumb Fire: Difference between revisions

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! Armor<br>penetration
! Armor<br>penetration
! Duration
! Duration
! Lock
! Cost
! Cost
! Resale
! Resale
|-
! Privateer Playguide Manual
| 1000 kps
| 2.5 seconds
| 13 cm
|
| None (fires straight).
| 20 credits
|
|-
|-
! Privateer
! Privateer
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| 13 cm
| 13 cm
| 8 seconds
| 8 seconds
|
| 20 credits
| 20 credits
| 10 credits
| 10 credits

Revision as of 04:03, 23 March 2023

Dumb Fire
Privateer - Ship Modification Bay - DF.PNG


A Dumb Fire or DF Missile is a type of munition used by missile launchers. They have no locking mechanism. Dumb Fires are available for sale to privateers at ship dealers.

Specifications

Version Velocity Refire Delay Armor
penetration
Duration Lock Cost Resale
Privateer Playguide Manual 1000 kps 2.5 seconds 13 cm None (fires straight). 20 credits
Privateer 1000 kps 2.5 seconds 13 cm 8 seconds 20 credits 10 credits

Users

Dumb Fires may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.

Empire of Kilrah

Merchants

Terran Confederation

Individual Users

Images

Wing Commander Privateer Player's Guide

Missile Launcher

Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.

Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.

Privateer Playtesters' Guide

Weapons Systems

Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.

Range. The effective range of the projectile in meters (m).

Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.

Refire delay. The recharge time of a gun between each shot in units of seconds.

Energy use. How much energy the gun uses in units of Gigaloules (GI).

Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.

Dumb Fire (DF). Dumb fire missiles are the most elementary type of missiles available. They have no sophisticated locking mechanisms. Once dumb fires are launched, they fly in a straight line. These missiles will be more of an asset if you have considerable experience in space combat and you know how to lead an enemy ship (how far in front of the ship to fire in order to hit the moving target). In general, you should reserve this weapon for use against slow targets at medium to close range when you can easily anticipate the enemy's next movement.

Appearances

Behind the Screens

Source Models