Oresville

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Oresville
Privateer - Sprite Sheet - Space - Agricultural Planet.png
System Hind's Variable North
Facilities Bar, Commodity Exchange, Landing Pad, Merchants' Guild, Mercenaries' Guild, Main Concourse, Mission Computer
Exports Construction Equipment, Factory Equipment, Furs, Generic Foods, Grain, Liquor, Luxury Foods, Pets, Wood


Oresville is a Terran Confederation Agricultural Planet in the Hind's Variable North system.

Services

Screenshots

Commodity Exchange

Commodities

The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.

Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.

Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.

Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.

na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.

Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.

Commodity Cost Availability Amount
Advanced Fuels
490-500k
na
Artwork
85-100k
na
Books
50k
na
Brilliance
200-250k
na
Communications
50k
na
Computer Software
90-100k
na
Computers
70-75k
na
Construction Equipment
100-120k
10%
30-50
Factory Equipment
100-120k
10%
30-50
Food Dispensers
100k
na
Furs
260-300k
60%
45-60
Games
20k
na
Gems
930-1000k
na
Generic Foods
10-30k
100%
75-100
Grain
5-20k
100%
80-110
Holographic Equipment
480-500k
na
Home Appliances
100-120k
na
Home Entertainment
40-50k
na
Iron
45-50k
na
Liquor
30-50k
70%
60-70
Luxury Foods
25-50k
80%
55-80
Medical Equipment
490-500k
na
Mining Equipment
Movies
20-25k
Pets
70-100k
70%
60-70
Plastics
50-60k
na
PlayThing
20-25k
na
Plutonium
Pre-Fabs
50-65k
na
Robot Servants
470-500k
na
Robot Workers
300-320k
na
Slaves
700-780k
na
Space Salvage
180-200k
na
Textiles
50k
na
Tobacco
100-120k
na
Tungsten
100-110k
na
Ultimate
1000-1100k
na
Uranium
Weaponry
300k
na
Wood
65-100k
90%
70-90

Profitble Runs

You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.

In each entry, commodities are listed in roughly descending order of profitability.

Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.

Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.

© indicates contraband commodities.

X indicates no reliably profitable runs.

Base Commodities To Commodities From
Agricultural X X
Mining Iron Wood
Generic foods
Luxury foods
Grain
Liquor
Pirate Brilliance ©
Slaves ©
Ultimate ©
Tobacco ©
Wood
Generic foods
Luxury foods
Furs
Pets
Liquor
Pleasure X Pets
Wood
Generic foods
Luxury foods
Furs
Grain
Refinery Plastics
Home appliances
Construction eqpt.
Food dispensers
Factory eqpt.
Wood
Generic foods
Luxury foods
Grain
N. Constantinople X Wood
Luxury foods
Generic foods
Grain
New Detroit Home appliances
Construction eqpt.
Plastics
Factory equpt.
Food dispensers
Pre-fabs
Wood
Generic foods
Grain
Oxford X X
Perry Naval Base X Wood
Generic foods
Grain

Guaranteed Commodities

Of course, there are no guarantees in Privateer, but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:

Agricultural Wood, generic foods, luxury foods

Note that few profitable runs exist between a refinery and New Detroit (which is essentially a large refinery) or between an agricultural world and Oxford (which grows most of its own foods).

Images

Appearances