Furball Fever
Card Alliance : Confederation
Card type : Maneuver
Card rating : 3
Card text : None
Attack value : N/A
Support value : Equal 0
Maneuver value : N/A
Defense value : N/A
Extra value : Attack + Support + Maneuver = Attack
Card twin : Going Ape (Kilrathi)
Review :
This is going to give you a grossly overwhelming Attack value. A generic
Excalibur would be boosted to Attack 12 (an Arrow would go to 6, Hellcat 8,
Thunderbolt 11, Longbow 2). If the fighter(s) you're boosting don't have
Support, you're probably not going to get enough benefit from it to justify
losing defense, however there are always exceptions. When this card is used,
you're throwing a fighter at the enemy like a grenade. It's going to have
awesome hitting power, but its defense will be zero. It's possible to get
away with that if your opponent has one fighter against your two or two
enemies are ganging up on one of your fighters or another such special event.
Furball Fever could also be a last ditch maneuver. If you're going to be
killed anyway, you might as well take one of them with you.
Rating : 7.0
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