Arrow
Card Alliance : Confederation
Card type : Fighter
Muster cost : 2
Card text : Hell's Archers Squadron (Get the Point!)
Attack value : 2
Support value : 0
Maneuver value : 4
Defense value : 3
Extra value : N/A
Card twin : There are nine unique Arrow cards that play identically
Review :
This review covers all nine Arrow squadrons (and excludes the pair of Arrow
Elites, we'll cover those later). They all fuction the same in the game and
you can play two identical Arrow cards at the same time.
Arrows are your cheap fighters, but they are not necessary just fodder to use
to defend capships or decoy attention from more precious resources. Let's
look at the numbers. Its Attack of 2 is pretty light. You can't dent much
with that. And its Support of 0 is terrible. You'd need an "Attack My
Target" card just to help a wingman. On the other side, its Maneuver rating
of 4 is very good. The Defense rating of 3 is only average, but you do get
what you pay for. That Maneuver 4 is what's going to save you when you play
an Arrow. Stock up on those Maneuver and Battle Damage cards, you'll need
them. If you can find a good pilot or weapon system, those will help too.
Overall, the Kilrathi opponent is able to put out more fighters cheaper and
not many will be weaker than the Arrow. But play smart, don't let a generic
Arrow fend for itself, and you can make your cheapest fighter a effective
force.
Rating : 5.0
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