Taunt
Card Alliance : Confederation
Card type : Maneuver
Muster cost : 1
Card text : Opponent must attack this fighter, if possible.
Attack value : N/A
Support value : N/A
Maneuver value : N/A
Defense value : N/A
Extra value : N/A
Card twin : This card is the same as the Kilrathi "Taunt"
Review :
You might be wondering why anyone would ever use this card. It's a Maneuver
card, so it can only be played when you're already in the Combat Phase. Taunt
is a decoy card. Let's say, for example, you have a pretty Excalibur weak
and a weak Arrow (basically a better fighter and a worse fighter) at a nav
Point. The enemy has a Bloodfang with a decorated pilot and weapon system
aboard (basically an overwhelming force). You know that they will destroy
either card they attack, so here you would use a Taunt to get them to attack
the less useful fighter.
This is a better use of a card in your deck because it doesn't take any power
points to use (such as paying for a expensive replacement fighter would). It
has an interesting effect, the casual player might pass this one up and
instead take something flashier; but Taunt can throw a wrench in your
opponent's plans. Use it wisely.
Rating : 5.5
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