One element of game design that we usually forget about is the install process. For the player, games just magically appear after processing something for a few minutes (or less, today). That process is actually incredibly complicated - as this flowchart-heavy document explains (actually, I do remember very fondly the Wing Commander III and IV installations... with the spinning carrier, the test sounds and the explicit judging of your computer setup).
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: March 25, 1997