Freelancer, my epic space opera set in an insanely detailed and massive universe, is behind closed doors in the Microsoft suite. That's because Freelancer is over a year off and I'm not quite ready to unveil it in all its glory to my competitors (and their videocameras). This isn't a jab at them, just a statement of fact. I'm just as shamelessly checking out rival space games in my quest to make sure I have everything they have and then some! And I learnt painfully with Strike Commander that it's not too smart to show your hand too early. (We showed Strike at three CES shows before shipping the product!).
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