UPDATE: New Sean Penney Interview
Starman has found one last piece of news for us before the launch: AceyBongos, the British Major Nelson, has updated his blog with an interview with Wing Commander Arena producer Sean Penney. It's a great overview of what exactly the game is about... and at times it goes into exactly what we need to hear:How will Wing Commander Arena be true to the Wing Commander series?Now that's my kind of ellipses! You can read the whole thing here.Sean Penney: First through the game play. The 18 player ships, drawn from WC favourites, are true in function and form to the originals. Of course, things change in 20 years and out on the frontier it's important your ship have some special upgrades. And some other old favourites will make an appearance as well, and we will introduce you to some new friends. Wing Commander fans have long wanted a multiplayer experience. Arena offers classic Wing Commander combat online with 16 players. For the fans who remember Armada, a dogfight in Arena is like a dogfight in Armada.
Second is our attention to detail. We are very cognizant of the Wing Commander continuity and brought members of the thriving and vocal Wing Commander community into the development process. We bring back classic ships and work in flavour from the original game to the movie. Arena has always been intended as an homage to the Wing Commander franchise and we very much wanted to do it justice.
Third is innovation. Wing Commander has always pushed the envelope. Every WC game set new standards in tech and design and changed the way we play games. Wing Commander Arena is doing the same thing with Live Arcade - from 16 player online game play to the number and depth of our modes to the beauty of our environments Arena is far and away more impressive than anything XBLA has had available before.Are there any plans for more Wing Commander games?
Sean Penney: Time will tell...
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